[v3 PATCH 1/5] d3d10/effect: Add a semi-stub for GetShaderDesc().

Matteo Bruni mbruni at codeweavers.com
Tue Aug 31 07:54:05 CDT 2021


From: Nikolay Sivov <nsivov at codeweavers.com>

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v3 (Matteo): Flatten an else, tiny formatting fixes.

 dlls/d3d10/effect.c       |  84 ++++++++++++++++--------
 dlls/d3d10/tests/effect.c | 134 ++++++++++++++++++++++++++++++++++++--
 2 files changed, 184 insertions(+), 34 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index acc7199138b..025ed60d97b 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6780,12 +6780,64 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
 
 /* ID3D10EffectShaderVariable methods */
 
+static HRESULT d3d10_get_shader_variable(struct d3d10_effect_variable *v, UINT shader_index,
+        struct d3d10_effect_shader_variable **s)
+{
+    unsigned int i;
+
+    if (v->type->element_count)
+        v = &v->elements[0];
+
+    if (!shader_index)
+    {
+        *s = &v->u.shader;
+        return S_OK;
+    }
+
+    /* Index is used as an offset from this variable. */
+
+    for (i = 0; i < v->effect->used_shader_count; ++i)
+    {
+        if (v == v->effect->used_shaders[i]) break;
+    }
+
+    if (i + shader_index >= v->effect->used_shader_count)
+    {
+        WARN("Invalid shader index %u.\n", shader_index);
+        return E_FAIL;
+    }
+
+    *s = &v->effect->used_shaders[i + shader_index]->u.shader;
+    return S_OK;
+}
+
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
         ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
 {
-    FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+    struct d3d10_effect_variable *v = impl_from_ID3D10EffectShaderVariable(iface);
+    struct d3d10_effect_shader_variable *s;
+    D3D10_SHADER_DESC shader_desc;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    FIXME("iface %p, index %u, desc %p semi-stub.\n", iface, index, desc);
+
+    if (FAILED(hr = d3d10_get_shader_variable(v, index, &s)))
+        return hr;
+
+    memset(desc, 0, sizeof(*desc));
+    if (s->input_signature)
+        desc->pInputSignature = ID3D10Blob_GetBufferPointer(s->input_signature);
+    desc->SODecl = s->stream_output_declaration;
+    if (s->reflection)
+    {
+        if (SUCCEEDED(hr = s->reflection->lpVtbl->GetDesc(s->reflection, &shader_desc)))
+        {
+            desc->NumInputSignatureEntries = shader_desc.InputParameters;
+            desc->NumOutputSignatureEntries = shader_desc.OutputParameters;
+        }
+    }
+
+    return hr;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
@@ -6858,32 +6910,10 @@ static HRESULT d3d10_get_shader_variable_signature(struct d3d10_effect_variable
         UINT shader_index, UINT element_index, BOOL output, D3D10_SIGNATURE_PARAMETER_DESC *desc)
 {
     struct d3d10_effect_shader_variable *s;
-    unsigned int i;
-
-    if (v->type->element_count)
-        v = &v->elements[0];
-
-    if (shader_index == 0)
-    {
-        s = &v->u.shader;
-    }
-    else
-    {
-        /* Index is used as an offset from this variable. */
-
-        for (i = 0; i < v->effect->used_shader_count; ++i)
-        {
-            if (v == v->effect->used_shaders[i]) break;
-        }
-
-        if (i + shader_index >= v->effect->used_shader_count)
-        {
-            WARN("This should crash!\n");
-            return E_FAIL;
-        }
+    HRESULT hr;
 
-        s = &v->effect->used_shaders[i + shader_index]->u.shader;
-    }
+    if (FAILED(hr = d3d10_get_shader_variable(v, shader_index, &s)))
+        return hr;
 
     if (!s->reflection)
         return D3DERR_INVALIDCALL;
diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c
index 5fcece4695b..7645b6c45ab 100644
--- a/dlls/d3d10/tests/effect.c
+++ b/dlls/d3d10/tests/effect.c
@@ -3642,14 +3642,10 @@ if (0)
     v = effect->lpVtbl->GetVariableByName(effect, "g_so");
     gs = v->lpVtbl->AsShader(v);
     hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
-todo_wine
     ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
-    if (hr == S_OK)
-    {
-        ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
-        ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n",
-                shaderdesc.SODecl);
-    }
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+    ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n",
+            shaderdesc.SODecl);
 
     /* Signature description */
     v = effect->lpVtbl->GetVariableByName(effect, "p");
@@ -5865,6 +5861,128 @@ static void test_effect_resource_variable(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_effect_optimize(void)
+{
+    D3D10_EFFECT_SHADER_DESC shaderdesc;
+    ID3D10EffectShaderVariable *gs;
+    ID3D10EffectVariable *v;
+    ID3D10Effect *effect;
+    ID3D10Device *device;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
+    ok(SUCCEEDED(hr), "Failed to create an effect.\n");
+
+    v = effect->lpVtbl->GetVariableByName(effect, "g_so");
+
+    gs = v->lpVtbl->AsShader(v);
+    hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+todo_wine {
+    ok(!!shaderdesc.pBytecode, "Expected bytecode.\n");
+    ok(!!shaderdesc.BytecodeLength, "Unexpected bytecode length.\n");
+}
+    ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected stream output declaration %s.\n", shaderdesc.SODecl);
+    ok(!!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n");
+    ok(!!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
+
+    hr = effect->lpVtbl->Optimize(effect);
+todo_wine
+    ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+
+    hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!!shaderdesc.pInputSignature, "Expected input signature.\n");
+    ok(!shaderdesc.IsInline, "Unexpected inline flag.\n");
+    ok(!shaderdesc.pBytecode, "Unexpected bytecode.\n");
+    ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length.\n");
+todo_wine {
+    ok(!shaderdesc.SODecl, "Unexpected stream output declaration %p.\n", shaderdesc.SODecl);
+    ok(!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n");
+    ok(!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
+}
+    effect->lpVtbl->Release(effect);
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
+static void test_effect_shader_description(void)
+{
+    D3D10_EFFECT_SHADER_DESC shaderdesc;
+    ID3D10EffectShaderVariable *s;
+    ID3D10EffectVariable *v;
+    ID3D10Effect *effect;
+    ID3D10Device *device;
+    ULONG refcount;
+    HRESULT hr;
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    hr = create_effect(fx_local_shader, 0, device, NULL, &effect);
+    ok(SUCCEEDED(hr), "Failed to create an effect.\n");
+
+    v = effect->lpVtbl->GetVariableByName(effect, "v0");
+
+    /* GetShaderDesc() is indexing through all shaders in the effect.*/
+    s = v->lpVtbl->AsShader(v);
+    hr = s->lpVtbl->GetShaderDesc(s, 0, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 1, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 2, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+    ok(!shaderdesc.BytecodeLength, "Unexpected bytecode length %u.\n", shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 3, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+todo_wine
+    ok(shaderdesc.BytecodeLength == 424, "Unexpected bytecode length %u.\n",
+            shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 4, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+todo_wine
+    ok(shaderdesc.BytecodeLength == 424, "Unexpected bytecode length %u.\n",
+            shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 5, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+todo_wine
+    ok(shaderdesc.BytecodeLength == 420, "Unexpected bytecode length %u.\n",
+            shaderdesc.BytecodeLength);
+    hr = s->lpVtbl->GetShaderDesc(s, 6, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+todo_wine
+    ok(shaderdesc.BytecodeLength == 516, "Unexpected bytecode length %u.\n",
+            shaderdesc.BytecodeLength);
+    ok(!shaderdesc.SODecl, "Unexpected SO declaration %p.\n", shaderdesc.SODecl);
+    hr = s->lpVtbl->GetShaderDesc(s, 7, &shaderdesc);
+    ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr);
+todo_wine
+    ok(shaderdesc.BytecodeLength == 516, "Unexpected bytecode length %u.\n",
+            shaderdesc.BytecodeLength);
+    ok(!strcmp(shaderdesc.SODecl, "SV_POSITION.x"), "Unexpected SO declaration %s.\n",
+            wine_dbgstr_a(shaderdesc.SODecl));
+
+    effect->lpVtbl->Release(effect);
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 START_TEST(effect)
 {
     test_effect_constant_buffer_type();
@@ -5881,4 +5999,6 @@ START_TEST(effect)
     test_effect_vector_variable();
     test_effect_matrix_variable();
     test_effect_resource_variable();
+    test_effect_optimize();
+    test_effect_shader_description();
 }
-- 
2.26.3




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