[PATCH 4/6] wined3d: Always map the whole OpenGL buffer.
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 1 06:47:58 CST 2021
Previous message (by thread):
[PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
Next message (by thread):
[PATCH 3/6] wined3d: Don't return the BO address offset if glMapBuffer() fails.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
Previous message (by thread):
[PATCH 6/6] wined3d: Respect the BO memory offset in wined3d_context_gl_map_bo_address().
Next message (by thread):
[PATCH 3/6] wined3d: Don't return the BO address offset if glMapBuffer() fails.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the wine-devel mailing list