[PATCH 1/6] wined3d: Acquire sampler references for command lists by inspecting CS packets.
Jan Sikorski
jsikorski at codeweavers.com
Thu Dec 2 04:29:47 CST 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
This is meant to be followed by more patches that manage references to
all the other objects that need to be kept alive for command lists.
That includes: all the ones handled similarly to samplers (i.e. the ones
that we put into dedicated arrays); wined3d_resources, which are
currently acquired on every draw/dispatch call; and views on these
resources, which are not handled at all at this point.
Apart from simplifying the code to some degree, it will fix the size
problem of wined3d_resources arrays, which can get pretty large when the
application is doing many repeated draw/dispatch calls.
v2: naming & source structure changes
---
dlls/wined3d/cs.c | 83 ++++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 78 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 2c94b7aed76..03a9cb74ffe 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -102,6 +102,10 @@ ULONG CDECL wined3d_command_list_incref(struct wined3d_command_list *list)
return refcount;
}
+struct wined3d_cs_packet;
+static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *);
+static struct wined3d_cs_packet *wined3d_next_cs_packet(const uint8_t *, SIZE_T *);
+
ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
{
ULONG refcount = InterlockedDecrement(&list->refcount);
@@ -111,7 +115,8 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
if (!refcount)
{
- SIZE_T i;
+ const struct wined3d_cs_packet *packet;
+ SIZE_T i, start = 0;
for (i = 0; i < list->command_list_count; ++i)
wined3d_command_list_decref(list->command_lists[i]);
@@ -132,6 +137,12 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
for (i = 0; i < list->sampler_count; ++i)
wined3d_sampler_decref(list->samplers[i]);
+ while (start < list->data_size)
+ {
+ packet = wined3d_next_cs_packet(list->data, &start);
+ wined3d_cs_packet_decref_objects(packet);
+ }
+
wined3d_mutex_lock();
wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
wined3d_mutex_unlock();
@@ -207,6 +218,14 @@ struct wined3d_cs_packet
BYTE data[1];
};
+static struct wined3d_cs_packet *wined3d_next_cs_packet(const uint8_t *data, SIZE_T *start)
+{
+ struct wined3d_cs_packet *packet;
+ packet = (struct wined3d_cs_packet *)&data[*start];
+ *start += offsetof(struct wined3d_cs_packet, data[packet->size]);
+ return packet;
+}
+
struct wined3d_cs_nop
{
enum wined3d_cs_op opcode;
@@ -3626,6 +3645,52 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
heap_free(cs);
}
+static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *packet)
+{
+ enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data;
+ unsigned int i;
+
+ switch (opcode)
+ {
+ case WINED3D_CS_OP_SET_SAMPLERS:
+ {
+ struct wined3d_cs_set_samplers *op
+ = (struct wined3d_cs_set_samplers *)packet->data;
+ for (i = 0; i < op->count; ++i)
+ {
+ if (op->samplers[i])
+ wined3d_sampler_decref(op->samplers[i]);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
+{
+ enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data;
+ unsigned int i;
+
+ switch (opcode)
+ {
+ case WINED3D_CS_OP_SET_SAMPLERS:
+ {
+ struct wined3d_cs_set_samplers *op
+ = (struct wined3d_cs_set_samplers *)packet->data;
+ for (i = 0; i < op->count; ++i)
+ {
+ if (op->samplers[i])
+ wined3d_sampler_incref(op->samplers[i]);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
struct wined3d_deferred_context
{
struct wined3d_device_context c;
@@ -3688,16 +3753,18 @@ static void *wined3d_deferred_context_require_space(struct wined3d_device_contex
packet = (struct wined3d_cs_packet *)((BYTE *)deferred->data + deferred->data_size);
TRACE("size was %zu, adding %zu\n", (size_t)deferred->data_size, packet_size);
- deferred->data_size += packet_size;
packet->size = packet_size - header_size;
return &packet->data;
}
static void wined3d_deferred_context_submit(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id)
{
- assert(queue_id == WINED3D_CS_QUEUE_DEFAULT);
+ struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
+ struct wined3d_cs_packet *packet;
- /* Nothing to do. */
+ assert(queue_id == WINED3D_CS_QUEUE_DEFAULT);
+ packet = wined3d_next_cs_packet(deferred->data, &deferred->data_size);
+ wined3d_cs_packet_incref_objects(packet);
}
static void wined3d_deferred_context_finish(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id)
@@ -3979,7 +4046,7 @@ HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, str
void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *context)
{
struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
- SIZE_T i;
+ SIZE_T i, start = 0;
TRACE("context %p.\n", context);
@@ -4022,6 +4089,12 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
wined3d_sampler_decref(deferred->samplers[i]);
heap_free(deferred->samplers);
+ while (start < deferred->data_size)
+ {
+ const struct wined3d_cs_packet *packet = wined3d_next_cs_packet(deferred->data, &start);
+ wined3d_cs_packet_decref_objects(packet);
+ }
+
wined3d_state_destroy(deferred->c.state);
heap_free(deferred->data);
heap_free(deferred);
--
2.32.0
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