[PATCH 3/6] wined3d: Use wined3d_next_cs_packet() in wined3d_cs_run().

Jan Sikorski jsikorski at codeweavers.com
Thu Dec 2 04:29:49 CST 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/cs.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 338479825d1..9e102a040b5 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3478,7 +3478,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
     enum wined3d_cs_op opcode;
     HMODULE wined3d_module;
     unsigned int poll = 0;
-    LONG tail;
+    SIZE_T tail;
 
     TRACE("Started.\n");
 
@@ -3512,7 +3512,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
         spin_count = 0;
 
         tail = queue->tail;
-        packet = (struct wined3d_cs_packet *)&queue->data[tail];
+        packet = wined3d_next_cs_packet(queue->data, &tail);
         if (packet->size)
         {
             opcode = *(const enum wined3d_cs_op *)packet->data;
@@ -3531,7 +3531,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
             TRACE("%s executed.\n", debug_cs_op(opcode));
         }
 
-        tail += FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
         tail &= (WINED3D_CS_QUEUE_SIZE - 1);
         InterlockedExchange(&queue->tail, tail);
     }
-- 
2.32.0




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