[PATCH 3/6] wined3d: Use wined3d_next_cs_packet() in wined3d_cs_run().
Jan Sikorski
jsikorski at codeweavers.com
Thu Dec 2 04:29:49 CST 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/cs.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 338479825d1..9e102a040b5 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3478,7 +3478,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
enum wined3d_cs_op opcode;
HMODULE wined3d_module;
unsigned int poll = 0;
- LONG tail;
+ SIZE_T tail;
TRACE("Started.\n");
@@ -3512,7 +3512,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
spin_count = 0;
tail = queue->tail;
- packet = (struct wined3d_cs_packet *)&queue->data[tail];
+ packet = wined3d_next_cs_packet(queue->data, &tail);
if (packet->size)
{
opcode = *(const enum wined3d_cs_op *)packet->data;
@@ -3531,7 +3531,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
TRACE("%s executed.\n", debug_cs_op(opcode));
}
- tail += FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
tail &= (WINED3D_CS_QUEUE_SIZE - 1);
InterlockedExchange(&queue->tail, tail);
}
--
2.32.0
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