[PATCH 5/6] wined3d: Acquire shader references for command lists by inspecting CS packets.

Jan Sikorski jsikorski at codeweavers.com
Thu Dec 2 04:29:51 CST 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/cs.c | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a651abbfef1..786a5db9842 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3641,6 +3641,14 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
             }
             break;
         }
+        case WINED3D_CS_OP_SET_SHADER:
+        {
+            struct wined3d_cs_set_shader *op
+                    = (struct wined3d_cs_set_shader *)packet->data;
+            if (op->shader)
+                wined3d_shader_decref(op->shader);
+            break;
+        }
         default:
             break;
     }
@@ -3664,6 +3672,14 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
             }
             break;
         }
+        case WINED3D_CS_OP_SET_SHADER:
+        {
+            struct wined3d_cs_set_shader *op
+                    = (struct wined3d_cs_set_shader *)packet->data;
+            if (op->shader)
+                wined3d_shader_incref(op->shader);
+            break;
+        }
         default:
             break;
     }
-- 
2.32.0




More information about the wine-devel mailing list