[PATCH vkd3d 05/17] vkd3d-shader/hlsl: Write SM4 sample instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Dec 2 09:13:22 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 01/12/21 17:14, Matteo Bruni wrote:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> changelog: Fix typo in the call to sm4_register_from_deref() for the
> sampler argument.
> 
>   libs/vkd3d-shader/hlsl_sm4.c | 59 ++++++++++++++++++++++++++++++++++--
>   1 file changed, 57 insertions(+), 2 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index c0c26f80..1c0fea53 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -753,7 +753,7 @@ struct sm4_instruction
>           struct sm4_register reg;
>           enum vkd3d_sm4_swizzle_type swizzle_type;
>           unsigned int swizzle;
> -    } srcs[2];
> +    } srcs[3];
>       unsigned int src_count;
>   
>       uint32_t idx[2];
> @@ -776,6 +776,16 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
>               reg->idx_count = 1;
>               *writemask = VKD3DSP_WRITEMASK_ALL;
>           }
> +        else if (data_type->type == HLSL_CLASS_OBJECT && data_type->base_type == HLSL_TYPE_SAMPLER)
> +        {
> +            reg->type = VKD3D_SM4_RT_SAMPLER;
> +            reg->dim = VKD3D_SM4_DIMENSION_NONE;
> +            if (swizzle_type)
> +                *swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
> +            reg->idx[0] = var->reg.id;
> +            reg->idx_count = 1;
> +            *writemask = VKD3DSP_WRITEMASK_ALL;
> +        }
>           else
>           {
>               unsigned int offset = hlsl_offset_from_deref_safe(ctx, deref) + var->buffer_offset;
> @@ -1238,6 +1248,34 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
>       write_sm4_instruction(buffer, &instr);
>   }
>   
> +static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
> +        const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
> +        const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
> +{
> +    struct sm4_instruction instr;
> +    unsigned int writemask;
> +
> +    memset(&instr, 0, sizeof(instr));
> +    instr.opcode = VKD3D_SM4_OP_SAMPLE;
> +
> +    sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
> +    instr.dst_count = 1;
> +
> +    sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, coords);
> +    instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
> +
> +    sm4_register_from_deref(ctx, &instr.srcs[1].reg, &writemask,
> +            &instr.srcs[1].swizzle_type, resource, resource_type);
> +    instr.srcs[1].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
> +
> +    sm4_register_from_deref(ctx, &instr.srcs[2].reg, &writemask,
> +            &instr.srcs[2].swizzle_type, sampler, sampler->var->data_type);
> +
> +    instr.src_count = 3;
> +
> +    write_sm4_instruction(buffer, &instr);
> +}
> +
>   static void write_sm4_expr(struct hlsl_ctx *ctx,
>           struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr)
>   {
> @@ -1516,6 +1554,21 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
>       const struct hlsl_type *resource_type = load->resource.var->data_type;
>       const struct hlsl_ir_node *coords = load->coords.node;
>   
> +    if (load->sampler.var)
> +    {
> +        const struct hlsl_type *sampler_type = load->sampler.var->data_type;
> +
> +        assert(sampler_type->type == HLSL_CLASS_OBJECT);
> +        assert(sampler_type->base_type == HLSL_TYPE_SAMPLER);
> +        assert(sampler_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC);
> +
> +        if (!load->sampler.var->is_uniform)
> +        {
> +            hlsl_fixme(ctx, load->node.loc, "Sample using non-uniform sampler variable.");
> +            return;
> +        }
> +    }
> +
>       if (!load->resource.var->is_uniform)
>       {
>           hlsl_fixme(ctx, load->node.loc, "Load from non-uniform resource variable.");
> @@ -1529,7 +1582,9 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
>               break;
>   
>           case HLSL_RESOURCE_SAMPLE:
> -            hlsl_fixme(ctx, load->node.loc, "Resource sample instruction.");
> +            if (!load->sampler.var)
> +                hlsl_fixme(ctx, load->node.loc, "SM4 combined sample expression.");
> +            write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
>               break;
>       }
>   }
> 



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