[PATCH] d3dx10/tests: Remove crashing tests.

Nikolay Sivov nsivov at codeweavers.com
Wed Dec 8 12:06:27 CST 2021


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51827
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---

This is crashing with d3dx10_34, it's easier to remove for now.

 dlls/d3dx10_43/tests/d3dx10.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c
index 55a4d057fdf..89a43355756 100644
--- a/dlls/d3dx10_43/tests/d3dx10.c
+++ b/dlls/d3dx10_43/tests/d3dx10.c
@@ -2466,12 +2466,11 @@ todo_wine
     hr = ID3DX10Font_PreloadCharacters(font, 'a', 'z');
     ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
 
-    /* Test multiple textures */
-    hr = ID3DX10Font_PreloadGlyphs(font, 0, 1000);
+    /* Test glyphs that are not rendered */
+    hr = ID3DX10Font_PreloadGlyphs(font, 0, 5);
 todo_wine
     ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
 
-    /* Test glyphs that are not rendered */
     for (glyph = 1; glyph < 4; ++glyph)
     {
         srv = (void *)0xdeadbeef;
-- 
2.33.0




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