[PATCH 2/4] wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().

Henri Verbeet hverbeet at gmail.com
Thu Dec 9 06:53:40 CST 2021


On Thu, 9 Dec 2021 at 05:41, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +void wined3d_device_gl_delete_opengl_contexts_cs(void *object)
>  {
> +    struct wined3d_device_gl *device_gl = object;
>      struct wined3d_swapchain_gl *swapchain_gl;
> -    struct wined3d_device *device = object;
>      struct wined3d_context_gl *context_gl;
> -    struct wined3d_device_gl *device_gl;
>      struct wined3d_context *context;
> +    struct wined3d_device *device;
>      struct wined3d_shader *shader;
>
> -    TRACE("device %p.\n", device);
> -
> -    device_gl = wined3d_device_gl(device);
> +    device = &device_gl->d;
>
I think that TRACE is useful, and it was in fact explicitly added not
that long ago in 7ba0cc908506b821abef10ea2748e55d9de10787.



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