[PATCH 2/4] wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
Henri Verbeet
hverbeet at gmail.com
Thu Dec 9 06:53:40 CST 2021
On Thu, 9 Dec 2021 at 05:41, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +void wined3d_device_gl_delete_opengl_contexts_cs(void *object)
> {
> + struct wined3d_device_gl *device_gl = object;
> struct wined3d_swapchain_gl *swapchain_gl;
> - struct wined3d_device *device = object;
> struct wined3d_context_gl *context_gl;
> - struct wined3d_device_gl *device_gl;
> struct wined3d_context *context;
> + struct wined3d_device *device;
> struct wined3d_shader *shader;
>
> - TRACE("device %p.\n", device);
> -
> - device_gl = wined3d_device_gl(device);
> + device = &device_gl->d;
>
I think that TRACE is useful, and it was in fact explicitly added not
that long ago in 7ba0cc908506b821abef10ea2748e55d9de10787.
More information about the wine-devel
mailing list