[PATCH] wined3d: Trace CS packet pointers.
Zebediah Figura
zfigura at codeweavers.com
Thu Dec 9 13:09:08 CST 2021
This makes it easier to "unwind" through the CS thread when debugging.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/cs.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 2c94b7aed76..a149de8d628 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3303,6 +3303,7 @@ static void wined3d_cs_queue_submit(struct wined3d_cs_queue *queue, struct wined
size_t packet_size;
packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
+ TRACE("Queuing op %s at %p.\n", debug_cs_op(*(const enum wined3d_cs_op *)packet->data), packet);
packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
InterlockedExchange(&queue->head, (queue->head + packet_size) & (WINED3D_CS_QUEUE_SIZE - 1));
@@ -3517,7 +3518,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
{
opcode = *(const enum wined3d_cs_op *)packet->data;
- TRACE("Executing %s.\n", debug_cs_op(opcode));
+ TRACE("Executing %s at %p.\n", debug_cs_op(opcode), packet);
if (opcode >= WINED3D_CS_OP_STOP)
{
if (opcode > WINED3D_CS_OP_STOP)
@@ -3528,7 +3529,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
wined3d_cs_command_lock(cs);
wined3d_cs_op_handlers[opcode](cs, packet->data);
wined3d_cs_command_unlock(cs);
- TRACE("%s executed.\n", debug_cs_op(opcode));
+ TRACE("%s at %p executed.\n", debug_cs_op(opcode), packet);
}
tail += FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
--
2.34.1
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