[PATCH 6/8] wined3d: Acquire shader references for command lists by inspecting CS packets.

Henri Verbeet hverbeet at codeweavers.com
Thu Dec 9 14:17:31 CST 2021


From: Jan Sikorski <jsikorski at codeweavers.com>

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
v2: Rebase.

 dlls/wined3d/cs.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b1d39580d30..0bfe5e28822 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3574,6 +3574,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
             break;
         }
 
+        case WINED3D_CS_OP_SET_SHADER:
+        {
+            struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data;
+
+            if (op->shader)
+                wined3d_shader_decref(op->shader);
+            break;
+        }
+
         default:
             break;
     }
@@ -3598,6 +3607,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
             break;
         }
 
+        case WINED3D_CS_OP_SET_SHADER:
+        {
+            struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data;
+
+            if (op->shader)
+                wined3d_shader_incref(op->shader);
+            break;
+        }
+
         default:
             break;
     }
-- 
2.30.2




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