[PATCH 6/8] wined3d: Acquire shader references for command lists by inspecting CS packets.
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 9 14:17:31 CST 2021
From: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
v2: Rebase.
dlls/wined3d/cs.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index b1d39580d30..0bfe5e28822 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3574,6 +3574,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
+ case WINED3D_CS_OP_SET_SHADER:
+ {
+ struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data;
+
+ if (op->shader)
+ wined3d_shader_decref(op->shader);
+ break;
+ }
+
default:
break;
}
@@ -3598,6 +3607,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
+ case WINED3D_CS_OP_SET_SHADER:
+ {
+ struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data;
+
+ if (op->shader)
+ wined3d_shader_incref(op->shader);
+ break;
+ }
+
default:
break;
}
--
2.30.2
More information about the wine-devel
mailing list