[PATCH vkd3d 4/6] vkd3d: Validate the base descriptor handle in d3d12_command_list_set_descriptor_table().
Conor McCarthy
cmccarthy at codeweavers.com
Thu Dec 9 23:07:12 CST 2021
The availability of allocation info makes it possible to check that
the descriptor belongs to a heap of the correct type. This will be
more important when Vulkan-backed descriptor heaps are added.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/command.c | 15 ++++++++++++++-
libs/vkd3d/device.c | 20 ++++++++++++++++++++
libs/vkd3d/vkd3d_private.h | 11 +++++++++++
3 files changed, 45 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 9fbde800..0090324f 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4178,11 +4178,24 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
const struct d3d12_root_signature *root_signature = bindings->root_signature;
+ const struct d3d12_descriptor_heap *heap;
+ struct d3d12_desc *desc;
assert(root_signature_get_descriptor_table(root_signature, index));
assert(index < ARRAY_SIZE(bindings->descriptor_tables));
- bindings->descriptor_tables[index] = d3d12_desc_from_gpu_handle(base_descriptor);
+ desc = d3d12_desc_from_gpu_handle(base_descriptor);
+
+ if (desc && !(heap = vkd3d_gpu_descriptor_allocator_heap_from_descriptor(&list->device->gpu_descriptor_allocator,
+ desc)))
+ {
+ /* Failure to find the heap means the descriptor handle is from the wrong heap type or not a handle at all. */
+ ERR("Invalid heap for base descriptor %"PRIx64".\n", base_descriptor.ptr);
+ /* TODO: Mark list as invalid? */
+ return;
+ }
+
+ bindings->descriptor_tables[index] = desc;
bindings->descriptor_table_dirty_mask |= (uint64_t)1 << index;
bindings->descriptor_table_active_mask |= (uint64_t)1 << index;
}
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 537bc7b2..fee6222d 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2272,6 +2272,26 @@ static struct vkd3d_gpu_descriptor_allocation *vkd3d_gpu_descriptor_allocator_bi
return (desc >= allocations->base && desc < allocations->base + allocations->count) ? allocations : NULL;
}
+struct vkd3d_gpu_descriptor_allocation *vkd3d_gpu_descriptor_allocator_allocation_from_descriptor(
+ struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc)
+{
+ struct vkd3d_gpu_descriptor_allocation *allocation;
+ int rc;
+
+ assert(allocator->allocation_count);
+
+ if ((rc = pthread_mutex_lock(&allocator->mutex)))
+ {
+ ERR("Failed to lock mutex, error %d.\n", rc);
+ return NULL;
+ }
+
+ allocation = vkd3d_gpu_descriptor_allocator_binary_search(allocator, desc);
+
+ pthread_mutex_unlock(&allocator->mutex);
+
+ return allocation;
+}
/* Return the available size from the specified descriptor to the heap end. */
size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index f5cac0cc..305a003b 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -255,6 +255,8 @@ struct vkd3d_gpu_descriptor_allocator
size_t allocation_count;
};
+struct vkd3d_gpu_descriptor_allocation *vkd3d_gpu_descriptor_allocator_allocation_from_descriptor(
+ struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc);
size_t vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc);
bool vkd3d_gpu_descriptor_allocator_register_range(struct vkd3d_gpu_descriptor_allocator *allocator,
@@ -636,6 +638,15 @@ struct d3d12_descriptor_heap
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap);
+static inline struct d3d12_descriptor_heap *vkd3d_gpu_descriptor_allocator_heap_from_descriptor(
+ struct vkd3d_gpu_descriptor_allocator *allocator, const struct d3d12_desc *desc)
+{
+ struct vkd3d_gpu_descriptor_allocation *allocation
+ = vkd3d_gpu_descriptor_allocator_allocation_from_descriptor(allocator, desc);
+ return allocation ? CONTAINING_RECORD(allocation->base, struct d3d12_descriptor_heap, descriptors)
+ : NULL;
+}
+
/* ID3D12QueryHeap */
struct d3d12_query_heap
{
--
2.33.0
More information about the wine-devel
mailing list