[PATCH 2/2] d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.

Henri Verbeet hverbeet at gmail.com
Fri Dec 10 03:16:00 CST 2021


On Thu, 9 Dec 2021 at 20:14, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -3833,6 +3833,10 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
>                  | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
>      }
>
> +    if (format == DXGI_FORMAT_R16_UINT
> +            || (format == DXGI_FORMAT_R32_UINT && feature_level >= D3D_FEATURE_LEVEL_9_2))
> +        *format_support |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
> +
It seems tempting to introduce something like
WINED3DFMT_FLAG_INDEX_TYPE, or at least to support
WINED3D_BIND_INDEX_BUFFER in wined3d_check_device_format().



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