[PATCH 2/7] wined3d: Improve comment in wined3d_query_vk_issue().
Matteo Bruni
mbruni at codeweavers.com
Fri Dec 10 13:03:38 CST 2021
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
This patch originally included the same typo fixes as those caught by
François somewhat recently, so now it's just a slight clarification of
the comment. I guess it may still be of some value.
---
dlls/wined3d/query.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 864a3b82f0a..6c1ed1d6b5a 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
return false;
}
- /* A query needs to either begin and end inside a single render pass,
- * or begin and end outside of a render pass. Occlusion queries, if issued
- * outside of a render pass, are queued up and only begun when a render
- * pass is started, to avoid interrupting it when the query ends. */
+ /* A query needs to either begin and end inside a single render pass
+ * or begin and end outside of a render pass. Occlusion queries, if
+ * issued outside of a render pass, are queued up and only begun when
+ * a render pass is started, to avoid interrupting the render pass
+ * when the query ends. */
if (context_vk->vk_render_pass)
{
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
--
2.26.3
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