[PATCH 2/7] wined3d: Improve comment in wined3d_query_vk_issue().

Matteo Bruni mbruni at codeweavers.com
Fri Dec 10 13:03:38 CST 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
This patch originally included the same typo fixes as those caught by
François somewhat recently, so now it's just a slight clarification of
the comment. I guess it may still be of some value.
---
 dlls/wined3d/query.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 864a3b82f0a..6c1ed1d6b5a 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
             return false;
         }
 
-        /* A query needs to either begin and end inside a single render pass,
-         * or begin and end outside of a render pass. Occlusion queries, if issued
-         * outside of a render pass, are queued up and only begun when a render
-         * pass is started, to avoid interrupting it when the query ends. */
+        /* A query needs to either begin and end inside a single render pass
+         * or begin and end outside of a render pass. Occlusion queries, if
+         * issued outside of a render pass, are queued up and only begun when
+         * a render pass is started, to avoid interrupting the render pass
+         * when the query ends. */
         if (context_vk->vk_render_pass)
         {
             wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
-- 
2.26.3




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