[PATCH 7/7] d2d1: Request a feature level 10_0 device context state.

Matteo Bruni matteo.mystral at gmail.com
Fri Dec 10 13:10:21 CST 2021


On Fri, Dec 10, 2021 at 8:04 PM Matteo Bruni <mbruni at codeweavers.com> wrote:
>
> db8169c93c778dafcd35324c1acdc48a9dd99033 accidentally ended up raising
> the minimum requirements for d2d to feature level 11_0. We are still
> okay with d3d10-level graphics support though, so restore the previous
> situation.
>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
>  dlls/d2d1/device.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
> index 2069eeda0fc..e6b6f9efbea 100644
> --- a/dlls/d2d1/device.c
> +++ b/dlls/d2d1/device.c
> @@ -3863,7 +3863,7 @@ static HRESULT d2d_device_context_init(struct d2d_device_context *render_target,
>          { 1.0f, -1.0f},
>      };
>      static const UINT16 indices[] = {0, 1, 2, 2, 1, 3};
> -    static const D3D_FEATURE_LEVEL feature_levels = D3D_FEATURE_LEVEL_11_0;
> +    static const D3D_FEATURE_LEVEL feature_levels = D3D_FEATURE_LEVEL_10_0;
>
>      render_target->ID2D1DeviceContext_iface.lpVtbl = &d2d_device_context_vtbl;
>      render_target->ID2D1GdiInteropRenderTarget_iface.lpVtbl = &d2d_gdi_interop_render_target_vtbl;
> --
> 2.26.3

Please ignore, I totally missed the earlier
https://source.winehq.org/patches/data/221902.



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