[PATCH v2 2/2] d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
Zebediah Figura
zfigura at codeweavers.com
Fri Dec 10 13:15:56 CST 2021
This fixes a black screen in The Unfinished Swan.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Set the format flag on the wined3d side.
dlls/d3d11/device.c | 1 +
dlls/d3d11/tests/d3d11.c | 4 ++--
dlls/wined3d/directx.c | 5 ++++-
dlls/wined3d/utils.c | 4 ++--
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 00fcff834f6..8bf42c1a88a 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3748,6 +3748,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{
{WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
{WINED3D_RTYPE_BUFFER, WINED3D_BIND_VERTEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER},
+ {WINED3D_RTYPE_BUFFER, WINED3D_BIND_INDEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER},
{WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a54715e349e..66dca5ee9d9 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -20699,7 +20699,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
if (formats[i].fl_required <= feature_level)
{
- todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
+ todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
continue;
@@ -20713,7 +20713,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
continue;
}
- todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
+ todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
}
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 334a520072d..1b34d2eceaa 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1822,7 +1822,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
allowed_usage = WINED3DUSAGE_DYNAMIC;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
| WINED3D_BIND_UNORDERED_ACCESS
- | WINED3D_BIND_VERTEX_BUFFER;
+ | WINED3D_BIND_VERTEX_BUFFER
+ | WINED3D_BIND_INDEX_BUFFER;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
break;
@@ -1856,6 +1857,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
format_flags |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
+ if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
+ format_flags |= WINED3DFMT_FLAG_INDEX_BUFFER;
if (usage & WINED3DUSAGE_QUERY_FILTER)
format_flags |= WINED3DFMT_FLAG_FILTERING;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ef2e28b545a..15605853da7 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1673,7 +1673,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
- WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_INDEX_BUFFER,
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0,
GL_RED_INTEGER, GL_INT, 0,
@@ -1686,7 +1686,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16_UINT, GL_R16UI, GL_R16UI, 0,
GL_RED_INTEGER, GL_UNSIGNED_SHORT, 0,
- WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_INDEX_BUFFER,
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16_SINT, GL_R16I, GL_R16I, 0,
GL_RED_INTEGER, GL_SHORT, 0,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5fa51a844ac..91a27d3d4ce 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5950,6 +5950,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
#define WINED3DFMT_FLAG_BLIT 0x02000000
#define WINED3DFMT_FLAG_MAPPABLE 0x04000000
#define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
+#define WINED3DFMT_FLAG_INDEX_BUFFER 0x10000000
struct wined3d_rational
{
--
2.34.1
More information about the wine-devel
mailing list