[PATCH v2 2/2] d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.

Zebediah Figura zfigura at codeweavers.com
Fri Dec 10 13:15:56 CST 2021


This fixes a black screen in The Unfinished Swan.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: Set the format flag on the wined3d side.

 dlls/d3d11/device.c            | 1 +
 dlls/d3d11/tests/d3d11.c       | 4 ++--
 dlls/wined3d/directx.c         | 5 ++++-
 dlls/wined3d/utils.c           | 4 ++--
 dlls/wined3d/wined3d_private.h | 1 +
 5 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 00fcff834f6..8bf42c1a88a 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3748,6 +3748,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
     {
         {WINED3D_RTYPE_BUFFER,     WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
         {WINED3D_RTYPE_BUFFER,     WINED3D_BIND_VERTEX_BUFFER,   0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER},
+        {WINED3D_RTYPE_BUFFER,     WINED3D_BIND_INDEX_BUFFER,    0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER},
         {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
         {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a54715e349e..66dca5ee9d9 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -20699,7 +20699,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
 
         if (formats[i].fl_required <= feature_level)
         {
-            todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
+            todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
                 ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
                         format, feature_name, feature_level, format_support[format]);
             continue;
@@ -20713,7 +20713,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE
             continue;
         }
 
-        todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)
+        todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
             ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
                     format, feature_name, feature_level, format_support[format]);
     }
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 334a520072d..1b34d2eceaa 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1822,7 +1822,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
             allowed_usage = WINED3DUSAGE_DYNAMIC;
             allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
                     | WINED3D_BIND_UNORDERED_ACCESS
-                    | WINED3D_BIND_VERTEX_BUFFER;
+                    | WINED3D_BIND_VERTEX_BUFFER
+                    | WINED3D_BIND_INDEX_BUFFER;
             gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
             break;
 
@@ -1856,6 +1857,8 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
         format_flags |= WINED3DFMT_FLAG_UNORDERED_ACCESS;
     if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
         format_flags |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE;
+    if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
+        format_flags |= WINED3DFMT_FLAG_INDEX_BUFFER;
 
     if (usage & WINED3DUSAGE_QUERY_FILTER)
         format_flags |= WINED3DFMT_FLAG_FILTERING;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ef2e28b545a..15605853da7 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1673,7 +1673,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R32_UINT,               GL_R32UI,                         GL_R32UI,                               0,
             GL_RED_INTEGER,             GL_UNSIGNED_INT,                  0,
-            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_INDEX_BUFFER,
             ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R32_SINT,               GL_R32I,                          GL_R32I,                                0,
             GL_RED_INTEGER,             GL_INT,                           0,
@@ -1686,7 +1686,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R16_UINT,               GL_R16UI,                         GL_R16UI,                               0,
             GL_RED_INTEGER,             GL_UNSIGNED_SHORT,                0,
-            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_INDEX_BUFFER,
             ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R16_SINT,               GL_R16I,                          GL_R16I,                                0,
             GL_RED_INTEGER,             GL_SHORT,                         0,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5fa51a844ac..91a27d3d4ce 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5950,6 +5950,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
 #define WINED3DFMT_FLAG_BLIT                        0x02000000
 #define WINED3DFMT_FLAG_MAPPABLE                    0x04000000
 #define WINED3DFMT_FLAG_CAST_TO_BLOCK               0x08000000
+#define WINED3DFMT_FLAG_INDEX_BUFFER                0x10000000
 
 struct wined3d_rational
 {
-- 
2.34.1




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