[PATCH vkd3d 2/2] vkd3d-shader/hlsl: Implement floor().

Nikolay Sivov nsivov at codeweavers.com
Sat Dec 11 13:44:09 CST 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 Makefile.am                  |  1 +
 libs/vkd3d-shader/hlsl.h     |  1 +
 libs/vkd3d-shader/hlsl.y     |  7 +++++++
 libs/vkd3d-shader/hlsl_sm4.c |  4 ++++
 tests/floor.shader_test      | 26 ++++++++++++++++++++++++++
 5 files changed, 39 insertions(+)
 create mode 100644 tests/floor.shader_test

diff --git a/Makefile.am b/Makefile.am
index be3d8ec..a4d188b 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -60,6 +60,7 @@ vkd3d_shader_tests = \
 	tests/cast-to-int.shader_test \
 	tests/cast-to-uint.shader_test \
 	tests/conditional.shader_test \
+	tests/floor.shader_test \
 	tests/hlsl-array-dimension.shader_test \
 	tests/hlsl-bool-cast.shader_test \
 	tests/hlsl-clamp.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index e7bdb45..636d27c 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -293,6 +293,7 @@ enum hlsl_ir_expr_op
     HLSL_OP1_DSX,
     HLSL_OP1_DSY,
     HLSL_OP1_EXP2,
+    HLSL_OP1_FLOOR,
     HLSL_OP1_FRACT,
     HLSL_OP1_LOG2,
     HLSL_OP1_LOGIC_NOT,
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index ff35c09..4ef8d79 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1646,6 +1646,12 @@ static bool intrinsic_max(struct hlsl_ctx *ctx,
     return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, params->args[0], params->args[1], &loc);
 }
 
+static bool intrinsic_floor(struct hlsl_ctx *ctx,
+        const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
+    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, params->args[0], &loc);
+}
+
 static bool intrinsic_pow(struct hlsl_ctx *ctx,
         const struct parse_initializer *params, struct vkd3d_shader_location loc)
 {
@@ -1690,6 +1696,7 @@ intrinsic_functions[] =
     {"abs",                                 1, true,  intrinsic_abs},
     {"clamp",                               3, true,  intrinsic_clamp},
     {"cross",                               2, true,  intrinsic_cross},
+    {"floor",                               1, true,  intrinsic_floor},
     {"max",                                 2, true,  intrinsic_max},
     {"pow",                                 2, true,  intrinsic_pow},
     {"round",                               1, true,  intrinsic_round},
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index c0c26f8..6f07f97 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1297,6 +1297,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
                     break;
 
+                case HLSL_OP1_FLOOR:
+                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
+                    break;
+
                 case HLSL_OP1_LOG2:
                     write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
                     break;
diff --git a/tests/floor.shader_test b/tests/floor.shader_test
new file mode 100644
index 0000000..0593eaf
--- /dev/null
+++ b/tests/floor.shader_test
@@ -0,0 +1,26 @@
+[pixel shader]
+float4 main(uniform float4 u) : sv_target
+{
+    return floor(u);
+}
+
+[test]
+uniform 0 float4 -0.5 6.5 7.5 3.4
+draw quad
+probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
+
+
+
+[pixel shader]
+float4 main(uniform float4 u) : sv_target
+{
+    float a = floor(u.r);
+    int2 b = floor(u.gb);
+    float4 res = float4(b, a, u.a);
+    return floor(res);
+}
+
+[test]
+uniform 0 float4 -0.5 6.5 7.5 3.4
+draw quad
+probe all rgba (6.0, 7.0, -1.0, 3.0) 4
-- 
2.33.0




More information about the wine-devel mailing list