[PATCH vkd3d 2/2] vkd3d-shader/hlsl: Implement floor().
Nikolay Sivov
nsivov at codeweavers.com
Sat Dec 11 13:44:09 CST 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
Makefile.am | 1 +
libs/vkd3d-shader/hlsl.h | 1 +
libs/vkd3d-shader/hlsl.y | 7 +++++++
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
tests/floor.shader_test | 26 ++++++++++++++++++++++++++
5 files changed, 39 insertions(+)
create mode 100644 tests/floor.shader_test
diff --git a/Makefile.am b/Makefile.am
index be3d8ec..a4d188b 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -60,6 +60,7 @@ vkd3d_shader_tests = \
tests/cast-to-int.shader_test \
tests/cast-to-uint.shader_test \
tests/conditional.shader_test \
+ tests/floor.shader_test \
tests/hlsl-array-dimension.shader_test \
tests/hlsl-bool-cast.shader_test \
tests/hlsl-clamp.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index e7bdb45..636d27c 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -293,6 +293,7 @@ enum hlsl_ir_expr_op
HLSL_OP1_DSX,
HLSL_OP1_DSY,
HLSL_OP1_EXP2,
+ HLSL_OP1_FLOOR,
HLSL_OP1_FRACT,
HLSL_OP1_LOG2,
HLSL_OP1_LOGIC_NOT,
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index ff35c09..4ef8d79 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1646,6 +1646,12 @@ static bool intrinsic_max(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MAX, params->args[0], params->args[1], &loc);
}
+static bool intrinsic_floor(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FLOOR, params->args[0], &loc);
+}
+
static bool intrinsic_pow(struct hlsl_ctx *ctx,
const struct parse_initializer *params, struct vkd3d_shader_location loc)
{
@@ -1690,6 +1696,7 @@ intrinsic_functions[] =
{"abs", 1, true, intrinsic_abs},
{"clamp", 3, true, intrinsic_clamp},
{"cross", 2, true, intrinsic_cross},
+ {"floor", 1, true, intrinsic_floor},
{"max", 2, true, intrinsic_max},
{"pow", 2, true, intrinsic_pow},
{"round", 1, true, intrinsic_round},
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index c0c26f8..6f07f97 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1297,6 +1297,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
break;
+ case HLSL_OP1_FLOOR:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);
+ break;
+
case HLSL_OP1_LOG2:
write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
break;
diff --git a/tests/floor.shader_test b/tests/floor.shader_test
new file mode 100644
index 0000000..0593eaf
--- /dev/null
+++ b/tests/floor.shader_test
@@ -0,0 +1,26 @@
+[pixel shader]
+float4 main(uniform float4 u) : sv_target
+{
+ return floor(u);
+}
+
+[test]
+uniform 0 float4 -0.5 6.5 7.5 3.4
+draw quad
+probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
+
+
+
+[pixel shader]
+float4 main(uniform float4 u) : sv_target
+{
+ float a = floor(u.r);
+ int2 b = floor(u.gb);
+ float4 res = float4(b, a, u.a);
+ return floor(res);
+}
+
+[test]
+uniform 0 float4 -0.5 6.5 7.5 3.4
+draw quad
+probe all rgba (6.0, 7.0, -1.0, 3.0) 4
--
2.33.0
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