[PATCH vkd3d 3/4] vkd3d: Don't copy an entire descriptor when destroying a view.

Henri Verbeet hverbeet at gmail.com
Wed Dec 15 12:17:33 CST 2021


On Wed, 8 Dec 2021 at 16:00, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
>
> Based on a vkd3d-proton patch by Philip Rebohle.
>
> Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
> ---
>  libs/vkd3d/resource.c | 10 ++++------
>  1 file changed, 4 insertions(+), 6 deletions(-)
>
Does this actually make a difference in the generated code or observed
performance for you? I suppose the patch isn't wrong as such, but it
doesn't make a difference in the generated code for me. For me, gcc
already eliminates the dead stores in both the 32-bit and the 64-bit
builds.



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