[PATCH vkd3d] vkd3d-shader: Remove duplicate initialization.
Andrey Gusev
andrey.goosev at gmail.com
Wed Dec 15 13:29:28 CST 2021
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
libs/vkd3d-shader/d3dbc.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c
index 267f960..c551875 100644
--- a/libs/vkd3d-shader/d3dbc.c
+++ b/libs/vkd3d-shader/d3dbc.c
@@ -878,8 +878,6 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
uint16_t shader_type;
size_t token_count;
- code = compile_info->source.code;
- code_size = compile_info->source.size;
token_count = code_size / sizeof(*sm1->start);
if (token_count < 2)
--
2.33.1
More information about the wine-devel
mailing list