[PATCH] wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
Andrey Gusev
andrey.goosev at gmail.com
Thu Dec 16 12:18:40 CST 2021
Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
dlls/d3d10core/tests/d3d10core.c | 2 ++
dlls/d3d11/tests/d3d11.c | 2 ++
dlls/wined3d/utils.c | 1 +
3 files changed, 5 insertions(+)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index a4729f9d2d3..a1c4be46b7f 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -12370,6 +12370,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
@@ -13649,6 +13650,7 @@ static void test_format_support(void)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT},
+ {DXGI_FORMAT_R11G11B10_FLOAT},
{DXGI_FORMAT_R16_FLOAT},
};
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 53087684acf..5a8affbf75a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18549,6 +18549,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
@@ -20623,6 +20624,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT, D3D_FEATURE_LEVEL_10_0},
+ {DXGI_FORMAT_R11G11B10_FLOAT, D3D_FEATURE_LEVEL_10_0},
{DXGI_FORMAT_R16_FLOAT, D3D_FEATURE_LEVEL_10_0},
};
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index ef2e28b545a..61e77f46ebc 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -709,6 +709,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
{WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, GL_SHORT},
{WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, GL_UNSIGNED_SHORT},
{WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, GL_UNSIGNED_SHORT},
+ {WINED3DFMT_R11G11B10_FLOAT, WINED3D_FFP_EMIT_FLOAT3, GL_FLOAT},
{WINED3DFMT_R10G10B10X2_UINT, WINED3D_FFP_EMIT_UDEC3, GL_UNSIGNED_SHORT},
{WINED3DFMT_R10G10B10X2_SNORM, WINED3D_FFP_EMIT_DEC3N, GL_SHORT},
{WINED3DFMT_R10G10B10A2_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT_2_10_10_10_REV,
--
2.33.1
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