[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Write SM4 equality instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Fri Dec 17 03:42:00 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 33 +++++++++++++++++++++++++++++++++
1 file changed, 33 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 2458018f..37a51125 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1489,6 +1489,39 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
+ case HLSL_TYPE_BOOL:
+ {
+ switch (expr->op)
+ {
+ case HLSL_OP2_EQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
+ break;
+ }
+ break;
+ }
+
default:
{
struct vkd3d_string_buffer *string;
--
2.34.1
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