[PATCH] winmm: Instanciate DirectInput8 class using CoCreateInstance.
Rémi Bernon
rbernon at codeweavers.com
Fri Dec 17 08:50:32 CST 2021
On 12/17/21 15:43, Paul Gofman wrote:
> On 12/17/21 17:20, Rémi Bernon wrote:
>> Instead of linking with dinput8.dll and creating the class at load time,
>> which causes some native hooks to fail loading.
>>
>> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52222
>> Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
>> ---
>> dlls/winmm/Makefile.in | 2 +-
>> dlls/winmm/joystick.c | 33 +++++++++++++++++++++++++++++----
>> dlls/winmm/winemm.h | 1 -
>> dlls/winmm/winmm.c | 2 --
>> 4 files changed, 30 insertions(+), 8 deletions(-)
>>
>> diff --git a/dlls/winmm/Makefile.in b/dlls/winmm/Makefile.in
>> index 5439ae21678..3036526c14e 100644
>> --- a/dlls/winmm/Makefile.in
>> +++ b/dlls/winmm/Makefile.in
>> @@ -1,7 +1,7 @@
>> EXTRADEFS = -D_WINMM_
>> MODULE = winmm.dll
>> IMPORTLIB = winmm
>> -IMPORTS = uuid user32 advapi32 ole32 msacm32 dinput8
>> +IMPORTS = uuid user32 advapi32 ole32 msacm32
>> C_SRCS = \
>> driver.c \
>> diff --git a/dlls/winmm/joystick.c b/dlls/winmm/joystick.c
>> index 5f5683e3e35..74bf53eac08 100644
>> --- a/dlls/winmm/joystick.c
>> +++ b/dlls/winmm/joystick.c
>> @@ -152,11 +152,31 @@ static BOOL CALLBACK enum_instances( const
>> DIDEVICEINSTANCEW *instance, void *co
>> return DIENUM_CONTINUE;
>> }
>> -void joystick_load( HINSTANCE instance )
>> +static BOOL WINAPI joystick_load( INIT_ONCE *once, void *param, void
>> **context )
>> {
>> - HRESULT hr = DirectInput8Create( instance, DIRECTINPUT_VERSION,
>> &IID_IDirectInput8W,
>> - (void **)&dinput, NULL );
>> - if (FAILED(hr)) WARN( "could not create dinput instance, hr
>> %#x\n", hr );
>> + HRESULT hr;
>> +
>> + CoInitialize( NULL );
>> +
>> + hr = CoCreateInstance( &CLSID_DirectInput8, NULL,
>> CLSCTX_INPROC_SERVER, &IID_IDirectInput8W,
>> + (void **)&dinput );
>> + if (FAILED(hr))
>> + {
>> + WARN( "Could not create dinput instance, hr %#x\n", hr );
>> + CoUninitialize();
>> + return FALSE;
>> + }
>> +
>> + hr = IDirectInput8_Initialize( dinput, hWinMM32Instance,
>> DIRECTINPUT_VERSION );
>> + if (FAILED(hr))
>> + {
>> + WARN( "Could not initialize dinput instance, hr %#x\n", hr );
>> + IDirectInput8_Release( dinput );
>> + CoUninitialize();
>> + return FALSE;
>> + }
>> +
>> + return TRUE;
>> }
>
> This is probably not in a winmm own created thread, right? In that case
> CoInitialize will fail if COM is already initialized as MT apartment.
> Which is probably not an issue by itself, but then CoUnitialize() may
> leave app's thread with uninit the app's thread initialization, so
> CoInitialize() return status should be considered. And propaply
> CoUninitialize() is missing on success return?
>
Right, thanks.
> Apart from that, is there any reason not to just LoadLibrary()/
> GetProcAddress("DirectInput8Create")?
>
>
No specific reason except that CoCreateInstance seems to be somewhat a
canonical way to create DInput class instances.
--
Rémi Bernon <rbernon at codeweavers.com>
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