[PATCH 2/3] winepulse.drv: Keep buffer size separate from allocated size.

Andrew Eikum aeikum at codeweavers.com
Fri Dec 17 10:02:09 CST 2021


Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>

On Thu, Dec 16, 2021 at 06:20:25PM +0100, Rémi Bernon wrote:
> So that it rounds to integral audio frame count.
> 
> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
> Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
> ---
>  dlls/winepulse.drv/pulse.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/dlls/winepulse.drv/pulse.c b/dlls/winepulse.drv/pulse.c
> index c329e8c423c..fb8133e9e45 100644
> --- a/dlls/winepulse.drv/pulse.c
> +++ b/dlls/winepulse.drv/pulse.c
> @@ -876,7 +876,7 @@ static NTSTATUS pulse_create_stream(void *args)
>              stream->alloc_size = stream->real_bufsize_bytes =
>                  stream->bufsize_frames * 2 * pa_frame_size(&stream->ss);
>              if (NtAllocateVirtualMemory(GetCurrentProcess(), (void **)&stream->local_buffer,
> -                                        0, &stream->real_bufsize_bytes, MEM_COMMIT, PAGE_READWRITE))
> +                                        0, &stream->alloc_size, MEM_COMMIT, PAGE_READWRITE))
>                  hr = E_OUTOFMEMORY;
>          } else {
>              UINT32 i, capture_packets;
> -- 
> 2.34.0
> 
> 



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