[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.

Zebediah Figura zfigura at codeweavers.com
Fri Dec 17 11:48:16 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.y | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 636882c4b..5a17449a3 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
     struct hlsl_ir_if *iff;
 
     /* E.g. "for (i = 0; ; ++i)". */
-    if (!list_count(cond_list))
+    if (list_empty(cond_list))
         return true;
 
     condition = node_from_list(cond_list);
-- 
2.34.1




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