[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
Zebediah Figura
zfigura at codeweavers.com
Fri Dec 17 11:48:16 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 636882c4b..5a17449a3 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
struct hlsl_ir_if *iff;
/* E.g. "for (i = 0; ; ++i)". */
- if (!list_count(cond_list))
+ if (list_empty(cond_list))
return true;
condition = node_from_list(cond_list);
--
2.34.1
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