[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Write SM4 equality instructions.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Fri Dec 17 12:06:32 CST 2021
On 12/17/21 03:42, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 2458018f..37a51125 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1489,6 +1489,39 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> break;
> }
>
> + case HLSL_TYPE_BOOL:
> + {
> + switch (expr->op)
> + {
> + case HLSL_OP2_EQUAL:
> + {
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_FLOAT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
> + break;
> +
> + default:
> + break;
This needs a hlsl_fixme().
> + }
> + break;
> + }
> +
> + default:
> + hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> + break;
> + }
> + break;
> + }
> +
> default:
> {
> struct vkd3d_string_buffer *string;
>
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