[PATCH vkd3d v3 08/12] vkd3d-shader/hlsl: Account for new texture dimension types when writing sm4 definitions.
Francisco Casas
fcasas at codeweavers.com
Fri Dec 17 13:12:50 CST 2021
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index cefe173d..1b8d9c25 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -424,6 +424,7 @@ static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type
static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *type)
{
+ assert(type->base_type == HLSL_TYPE_TEXTURE); /* for now, until other resources are handled. */
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -434,6 +435,16 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
return D3D_SRV_DIMENSION_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3D_SRV_DIMENSION_TEXTURECUBE;
+ case HLSL_SAMPLER_DIM_1DARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE1DARRAY;
+ case HLSL_SAMPLER_DIM_2DARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE2DARRAY;
+ case HLSL_SAMPLER_DIM_2DMS:
+ return D3D_SRV_DIMENSION_TEXTURE2DMS;
+ case HLSL_SAMPLER_DIM_2DMSARRAY:
+ return D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
+ case HLSL_SAMPLER_DIM_CUBEARRAY:
+ return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
default:
assert(0);
return D3D_SRV_DIMENSION_UNKNOWN;
@@ -711,6 +722,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_type *type)
{
+ assert(type->base_type == HLSL_TYPE_TEXTURE); /* for now, until other resources are handled. */
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
@@ -721,6 +733,16 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
return VKD3D_SM4_RESOURCE_TEXTURE_3D;
case HLSL_SAMPLER_DIM_CUBE:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBE;
+ case HLSL_SAMPLER_DIM_1DARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY;
+ case HLSL_SAMPLER_DIM_2DARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY;
+ case HLSL_SAMPLER_DIM_2DMS:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DMS;
+ case HLSL_SAMPLER_DIM_2DMSARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY;
+ case HLSL_SAMPLER_DIM_CUBEARRAY:
+ return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
default:
assert(0);
return 0;
--
2.25.1
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