[PATCH vkd3d v3 01/12] vkd3d-shader/hlsl: Add support for sm4 instruction modifiers.

Zebediah Figura (she/her) zfigura at codeweavers.com
Fri Dec 17 15:21:10 CST 2021


On 12/17/21 13:12, Francisco Casas wrote:
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 54 ++++++++++++++++++++++++++++++++++++
>   1 file changed, 54 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 2458018f..07bbd376 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -727,6 +727,46 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
>       }
>   }
>   
> +struct sm4_instruction_modifier
> +{
> +    enum vkd3d_sm4_instruction_modifier type;
> +
> +    union
> +    {
> +        struct
> +        {
> +            int u,v,w;
> +        } aoffimmi;
> +    };
> +};
> +
> +static uint32_t sm4_encode_instruction_modifier(struct sm4_instruction_modifier imod)

This should be a const pointer instead, I think.

> +{
> +    uint32_t word = 0;
> +
> +    word |= VKD3D_SM4_MODIFIER_MASK & imod.type;
> +
> +    switch (imod.type)
> +    {
> +        case VKD3D_SM4_MODIFIER_AOFFIMMI:
> +            assert(-8 <= imod.aoffimmi.u && imod.aoffimmi.u <= 7);
> +            assert(-8 <= imod.aoffimmi.v && imod.aoffimmi.v <= 7);
> +            assert(-8 <= imod.aoffimmi.w && imod.aoffimmi.w <= 7);
> +            word |= ((uint32_t)imod.aoffimmi.u & 0xf) << VKD3D_SM4_AOFFIMMI_U_SHIFT;
> +            word |= ((uint32_t)imod.aoffimmi.v & 0xf) << VKD3D_SM4_AOFFIMMI_V_SHIFT;
> +            word |= ((uint32_t)imod.aoffimmi.w & 0xf) << VKD3D_SM4_AOFFIMMI_W_SHIFT;
> +        break;
> +
> +        default:
> +            FIXME("Unhandled instruction modifier %#x.\n", imod.type);
> +            return 0;
> +        break;
> +    }
> +
> +    return word;
> +}
> +
> +
>   struct sm4_register
>   {
>       enum vkd3d_sm4_register_type type;
> @@ -741,6 +781,9 @@ struct sm4_instruction
>   {
>       enum vkd3d_sm4_opcode opcode;
>   
> +    struct sm4_instruction_modifier modifiers[1];
> +    unsigned int modifier_count;
> +
>       struct
>       {
>           struct sm4_register reg;
> @@ -913,6 +956,7 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
>       uint32_t token = instr->opcode;
>       unsigned int size = 1, i, j;
>   
> +    size += instr->modifier_count;
>       for (i = 0; i < instr->dst_count; ++i)
>           size += sm4_register_order(&instr->dsts[i].reg);
>       for (i = 0; i < instr->src_count; ++i)
> @@ -920,8 +964,18 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
>       size += instr->idx_count;
>   
>       token |= (size << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
> +
> +    token |= ((0 < instr->modifier_count) << 31);
> +

Ech, this is hard to read, how about a simpler:

     if (instr->modifier_count > 0)
         token |= VKD3D_SM4_INSTRUCTION_MODIFIER;

Same thing in the loop below.

>       put_u32(buffer, token);
>   
> +    for (i = 0; i < instr->modifier_count; i++)
> +    {
> +        token = sm4_encode_instruction_modifier(instr->modifiers[i]);
> +        token |= ((i + 1 < instr->modifier_count) << 31);
> +        put_u32(buffer, token);
> +    }
> +
>       for (i = 0; i < instr->dst_count; ++i)
>       {
>           token = sm4_encode_register(&instr->dsts[i].reg);
> 



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