[v2 PATCH vkd3d 3/4] vkd3d-shader/hlsl: Cast saturate() input to float.
Nikolay Sivov
nsivov at codeweavers.com
Sun Dec 19 06:41:08 CST 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 3 ++-
tests/saturate.shader_test | 11 +++++++++++
2 files changed, 13 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 61998e0..3d0f585 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1694,7 +1694,8 @@ static bool intrinsic_round(struct hlsl_ctx *ctx,
static bool intrinsic_saturate(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
- return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, params->args[0], loc);
+ struct hlsl_ir_node *arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc);
+ return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc);
}
static const struct intrinsic_function
diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test
index 0a954e7..e99df5b 100644
--- a/tests/saturate.shader_test
+++ b/tests/saturate.shader_test
@@ -8,3 +8,14 @@ float4 main(uniform float2 u) : sv_target
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
probe all rgba (0.7, 0.0, 1.0, 0.0)
+
+[pixel shader]
+float4 main(uniform int4 u) : sv_target
+{
+ return saturate(u);
+}
+
+[test]
+uniform 0 int4 -2 0 2 -1
+draw quad
+probe all rgba (0.0, 0.0, 1.0, 0.0)
--
2.34.1
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