[PATCH vkd3d v2 2/5] vkd3d-shader/hlsl: Write SM4 inequality instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Dec 20 03:25:28 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
v2: Add hlsl_fixme().
---
libs/vkd3d-shader/hlsl_sm4.c | 23 +++++++++++++++++++++++
1 file changed, 23 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 26ff019c..d5ea5563 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1516,6 +1516,29 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
+ case HLSL_OP2_NEQUAL:
+ {
+ const struct hlsl_type *src_type = arg1->data_type;
+
+ switch (src_type->base_type)
+ {
+ case HLSL_TYPE_FLOAT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2);
+ break;
+
+ case HLSL_TYPE_BOOL:
+ case HLSL_TYPE_INT:
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2);
+ break;
+
+ default:
+ hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between \"%s\".\n", debug_hlsl_type(ctx, src_type));
+ break;
+ }
+ break;
+ }
+
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
break;
--
2.34.1
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