[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Dec 20 04:16:17 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 17/12/21 18:48, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 636882c4b..5a17449a3 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -326,7 +326,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis
> struct hlsl_ir_if *iff;
>
> /* E.g. "for (i = 0; ; ++i)". */
> - if (!list_count(cond_list))
> + if (list_empty(cond_list))
> return true;
>
> condition = node_from_list(cond_list);
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