[PATCH vkd3d 3/5] vkd3d-shader/hlsl: Fold constant casts from int to uint.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Dec 20 04:16:42 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 17/12/21 18:48, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_codegen.c | 25 +++++++++++++++++++++++++
> 1 file changed, 25 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 75716bdf2..e43e6378e 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -724,6 +724,31 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
> {
> switch (expr->op)
> {
> + case HLSL_OP1_CAST:
> + if (instr->data_type->dimx != arg1->node.data_type->dimx
> + || instr->data_type->dimy != arg1->node.data_type->dimy)
> + {
> + FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
> + debug_hlsl_type(ctx, instr->data_type));
> + vkd3d_free(res);
> + return false;
> + }
> +
> + switch (arg1->node.data_type->base_type)
> + {
> + case HLSL_TYPE_INT:
> + for (i = 0; i < dimx; ++i)
> + res->value[i].i = arg1->value[i].u;
> + break;
> +
> + default:
> + FIXME("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
> + debug_hlsl_type(ctx, instr->data_type));
> + vkd3d_free(res);
> + return false;
> + }
> + break;
> +
> case HLSL_OP1_NEG:
> for (i = 0; i < instr->data_type->dimx; ++i)
> res->value[i].u = -arg1->value[i].u;
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