[PATCH vkd3d 07/13] vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Dec 22 03:47:52 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 22/12/21 00:08, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 26 ++++++++++++++++----------
> 1 file changed, 16 insertions(+), 10 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 0bb35a3c8..e2b2d6dfa 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -741,7 +741,7 @@ struct sm4_instruction
> {
> enum vkd3d_sm4_opcode opcode;
>
> - struct
> + struct sm4_dst_register
> {
> struct sm4_register reg;
> unsigned int writemask;
> @@ -893,13 +893,19 @@ static void sm4_register_from_node(struct sm4_register *reg, unsigned int *write
> assert(instr->reg.allocated);
> reg->type = VKD3D_SM4_RT_TEMP;
> reg->dim = VKD3D_SM4_DIMENSION_VEC4;
> - if (swizzle_type)
> - *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
> + *swizzle_type = VKD3D_SM4_SWIZZLE_VEC4;
> reg->idx[0] = instr->reg.id;
> reg->idx_count = 1;
> *writemask = instr->reg.writemask;
> }
>
> +static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr)
> +{
> + unsigned int swizzle_type;
> +
> + sm4_register_from_node(&dst->reg, &dst->writemask, &swizzle_type, instr);
> +}
> +
> static void sm4_src_from_node(struct sm4_src_register *src,
> const struct hlsl_ir_node *instr, unsigned int map_writemask)
> {
> @@ -1156,7 +1162,7 @@ static void write_sm4_unary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_
> memset(&instr, 0, sizeof(instr));
> instr.opcode = opcode;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
> + sm4_dst_from_node(&instr.dsts[0], dst);
> instr.dst_count = 1;
>
> sm4_src_from_node(&instr.srcs[0], src, instr.dsts[0].writemask);
> @@ -1174,7 +1180,7 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
> memset(&instr, 0, sizeof(instr));
> instr.opcode = opcode;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
> + sm4_dst_from_node(&instr.dsts[0], dst);
> instr.dst_count = 1;
>
> sm4_src_from_node(&instr.srcs[0], src1, instr.dsts[0].writemask);
> @@ -1194,7 +1200,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_MOV;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &constant->node);
> + sm4_dst_from_node(&instr.dsts[0], &constant->node);
> instr.dst_count = 1;
>
> instr.srcs[0].swizzle_type = VKD3D_SM4_SWIZZLE_NONE;
> @@ -1229,7 +1235,7 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_LD;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
> + sm4_dst_from_node(&instr.dsts[0], dst);
> instr.dst_count = 1;
>
> sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
> @@ -1270,7 +1276,7 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_SAMPLE;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
> + sm4_dst_from_node(&instr.dsts[0], dst);
> instr.dst_count = 1;
>
> sm4_src_from_node(&instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
> @@ -1540,7 +1546,7 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_MOV;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &load->node);
> + sm4_dst_from_node(&instr.dsts[0], &load->node);
> instr.dst_count = 1;
>
> sm4_src_from_deref(ctx, &instr.srcs[0], &load->src, load->node.data_type, instr.dsts[0].writemask);
> @@ -1641,7 +1647,7 @@ static void write_sm4_swizzle(struct hlsl_ctx *ctx,
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_MOV;
>
> - sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, &swizzle->node);
> + sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
> instr.dst_count = 1;
>
> sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, swizzle->val.node);
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