[PATCH v5 vkd3d 09/13] vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Dec 22 04:45:45 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 22/12/21 00:08, Zebediah Figura wrote:
> From: Francisco Casas <fcasas at codeweavers.com>
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.c         |  9 ++++++++-
>   libs/vkd3d-shader/hlsl.h         |  3 ++-
>   libs/vkd3d-shader/hlsl.y         | 16 +++++++++++-----
>   libs/vkd3d-shader/hlsl_codegen.c |  2 ++
>   4 files changed, 23 insertions(+), 7 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 3a571b946..26175008d 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -644,7 +644,7 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var
>   struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
>           enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
>           struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
> -        const struct vkd3d_shader_location *loc)
> +        struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
>   {
>       struct hlsl_ir_resource_load *load;
>   
> @@ -657,6 +657,7 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
>       load->sampler.var = sampler;
>       hlsl_src_from_node(&load->sampler.offset, sampler_offset);
>       hlsl_src_from_node(&load->coords, coords);
> +    hlsl_src_from_node(&load->texel_offset, texel_offset);
>       return load;
>   }
>   
> @@ -1287,6 +1288,11 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
>       dump_deref(buffer, &load->sampler);
>       vkd3d_string_buffer_printf(buffer, ", coords = ");
>       dump_src(buffer, &load->coords);
> +    if (load->texel_offset.node)
> +    {
> +        vkd3d_string_buffer_printf(buffer, ", offset = ");
> +        dump_src(buffer, &load->texel_offset);
> +    }
>       vkd3d_string_buffer_printf(buffer, ")");
>   }
>   
> @@ -1460,6 +1466,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load)
>       hlsl_src_remove(&load->coords);
>       hlsl_src_remove(&load->sampler.offset);
>       hlsl_src_remove(&load->resource.offset);
> +    hlsl_src_remove(&load->texel_offset);
>       vkd3d_free(load);
>   }
>   
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 57acf3a01..2396adb40 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -386,6 +386,7 @@ struct hlsl_ir_resource_load
>       enum hlsl_resource_load_type load_type;
>       struct hlsl_deref resource, sampler;
>       struct hlsl_src coords;
> +    struct hlsl_src texel_offset;
>   };
>   
>   struct hlsl_ir_store
> @@ -710,7 +711,7 @@ struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_loc
>   struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
>           enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
>           struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
> -        const struct vkd3d_shader_location *loc);
> +        struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc);
>   struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
>   struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
>           struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc);
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 5a17449a3..9b1e5c071 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1875,7 +1875,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
>               return false;
>   
>           if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD,
> -                object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc)))
> +                object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, NULL, loc)))
>               return false;
>           list_add_tail(instrs, &load->node.entry);
>           return true;
> @@ -1885,6 +1885,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
>           const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
>           const struct hlsl_type *sampler_type;
>           struct hlsl_ir_resource_load *load;
> +        struct hlsl_ir_node *offset = NULL;
>           struct hlsl_ir_load *sampler_load;
>           struct hlsl_ir_node *coords;
>   
> @@ -1894,8 +1895,6 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
>                       "Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count);
>               return false;
>           }
> -        if (params->args_count == 3)
> -            FIXME("Ignoring offset parameter.\n");
>   
>           sampler_type = params->args[0]->data_type;
>           if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
> @@ -1915,11 +1914,18 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
>   
>           if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
>                   hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
> -            coords = params->args[1];
> +            return false;
> +
> +        if (params->args_count == 3)
> +        {
> +            if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
> +                    hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
> +                return false;
> +        }
>   
>           if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format,
>                   HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node,
> -                sampler_load->src.var, sampler_load->src.offset.node, coords, loc)))
> +                sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
>               return false;
>           list_add_tail(instrs, &load->node.entry);
>           return true;
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index bc2a160cf..9d8066203 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -1050,6 +1050,8 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
>               }
>   
>               load->coords.node->last_read = instr->index;
> +            if (load->texel_offset.node)
> +                load->texel_offset.node->last_read = instr->index;
>               break;
>           }
>           case HLSL_IR_SWIZZLE:



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