[PATCH v5 vkd3d 10/13] vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Dec 22 04:45:57 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 22/12/21 00:08, Zebediah Figura wrote:
> From: Francisco Casas <fcasas at codeweavers.com>
>
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> v5: Simplify logic in encode_texel_offset_as_aoffimmi() a bit; minor stylistic
> tweaks.
>
> libs/vkd3d-shader/hlsl_sm4.c | 40 ++++++++++++++++++++++--
> libs/vkd3d-shader/vkd3d_shader_private.h | 1 +
> 2 files changed, 39 insertions(+), 2 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 73024e3bb..127628677 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1044,6 +1044,29 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
> put_u32(buffer, instr->idx[j]);
> }
>
> +static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
> + const struct hlsl_ir_node *texel_offset)
> +{
> + struct sm4_instruction_modifier modif;
> + struct hlsl_ir_constant *offset;
> +
> + if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
> + return false;
> + offset = hlsl_ir_constant(texel_offset);
> +
> + modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
> + modif.u.aoffimmi.u = offset->value[0].i;
> + modif.u.aoffimmi.v = offset->value[1].i;
> + modif.u.aoffimmi.w = offset->value[2].i;
> + if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
> + || modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
> + || modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
> + return false;
> +
> + instr->modifiers[instr->modifier_count++] = modif;
> + return true;
> +}
> +
> static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
> {
> const struct sm4_instruction instr =
> @@ -1322,13 +1345,24 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
>
> static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
> const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
> - const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
> + const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
> + const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
> {
> struct sm4_instruction instr;
>
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_SAMPLE;
>
> + if (texel_offset)
> + {
> + if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
> + {
> + hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
> + "Offset must resolve to integer literal in the range -8 to 7.\n");
> + return;
> + }
> + }
> +
> sm4_dst_from_node(&instr.dsts[0], dst);
> instr.dst_count = 1;
>
> @@ -1628,6 +1662,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
> struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
> {
> const struct hlsl_type *resource_type = load->resource.var->data_type;
> + const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
> const struct hlsl_ir_node *coords = load->coords.node;
>
> if (load->sampler.var)
> @@ -1660,7 +1695,8 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
> case HLSL_RESOURCE_SAMPLE:
> if (!load->sampler.var)
> hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
> - write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
> + write_sm4_sample(ctx, buffer, resource_type, &load->node,
> + &load->resource, &load->sampler, coords, texel_offset);
> break;
> }
> }
> diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
> index 62073cf1b..718bb2024 100644
> --- a/libs/vkd3d-shader/vkd3d_shader_private.h
> +++ b/libs/vkd3d-shader/vkd3d_shader_private.h
> @@ -114,6 +114,7 @@ enum vkd3d_shader_error
> VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015,
> VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016,
> VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017,
> + VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
>
> VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
>
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