[PATCH v5 vkd3d 10/13] vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Dec 22 04:45:57 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 22/12/21 00:08, Zebediah Figura wrote:
> From: Francisco Casas <fcasas at codeweavers.com>
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> v5: Simplify logic in encode_texel_offset_as_aoffimmi() a bit; minor stylistic
> tweaks.
> 
>   libs/vkd3d-shader/hlsl_sm4.c             | 40 ++++++++++++++++++++++--
>   libs/vkd3d-shader/vkd3d_shader_private.h |  1 +
>   2 files changed, 39 insertions(+), 2 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 73024e3bb..127628677 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1044,6 +1044,29 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
>           put_u32(buffer, instr->idx[j]);
>   }
>   
> +static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
> +        const struct hlsl_ir_node *texel_offset)
> +{
> +    struct sm4_instruction_modifier modif;
> +    struct hlsl_ir_constant *offset;
> +
> +    if (!texel_offset || texel_offset->type != HLSL_IR_CONSTANT)
> +        return false;
> +    offset = hlsl_ir_constant(texel_offset);
> +
> +    modif.type = VKD3D_SM4_MODIFIER_AOFFIMMI;
> +    modif.u.aoffimmi.u = offset->value[0].i;
> +    modif.u.aoffimmi.v = offset->value[1].i;
> +    modif.u.aoffimmi.w = offset->value[2].i;
> +    if (modif.u.aoffimmi.u < -8 || modif.u.aoffimmi.u > 7
> +            || modif.u.aoffimmi.v < -8 || modif.u.aoffimmi.v > 7
> +            || modif.u.aoffimmi.w < -8 || modif.u.aoffimmi.w > 7)
> +        return false;
> +
> +    instr->modifiers[instr->modifier_count++] = modif;
> +    return true;
> +}
> +
>   static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_buffer *cbuffer)
>   {
>       const struct sm4_instruction instr =
> @@ -1322,13 +1345,24 @@ static void write_sm4_ld(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buf
>   
>   static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
>           const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
> -        const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords)
> +        const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
> +        const struct hlsl_ir_node *coords, const struct hlsl_ir_node *texel_offset)
>   {
>       struct sm4_instruction instr;
>   
>       memset(&instr, 0, sizeof(instr));
>       instr.opcode = VKD3D_SM4_OP_SAMPLE;
>   
> +    if (texel_offset)
> +    {
> +        if (!encode_texel_offset_as_aoffimmi(&instr, texel_offset))
> +        {
> +            hlsl_error(ctx, &texel_offset->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET,
> +                    "Offset must resolve to integer literal in the range -8 to 7.\n");
> +            return;
> +        }
> +    }
> +
>       sm4_dst_from_node(&instr.dsts[0], dst);
>       instr.dst_count = 1;
>   
> @@ -1628,6 +1662,7 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
>           struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
>   {
>       const struct hlsl_type *resource_type = load->resource.var->data_type;
> +    const struct hlsl_ir_node *texel_offset = load->texel_offset.node;
>       const struct hlsl_ir_node *coords = load->coords.node;
>   
>       if (load->sampler.var)
> @@ -1660,7 +1695,8 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
>           case HLSL_RESOURCE_SAMPLE:
>               if (!load->sampler.var)
>                   hlsl_fixme(ctx, &load->node.loc, "SM4 combined sample expression.");
> -            write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler, coords);
> +            write_sm4_sample(ctx, buffer, resource_type, &load->node,
> +                    &load->resource, &load->sampler, coords, texel_offset);
>               break;
>       }
>   }
> diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
> index 62073cf1b..718bb2024 100644
> --- a/libs/vkd3d-shader/vkd3d_shader_private.h
> +++ b/libs/vkd3d-shader/vkd3d_shader_private.h
> @@ -114,6 +114,7 @@ enum vkd3d_shader_error
>       VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS    = 5015,
>       VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION         = 5016,
>       VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED             = 5017,
> +    VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET        = 5018,
>   
>       VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION       = 5300,
>   



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