[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
Zebediah Figura
zfigura at codeweavers.com
Tue Dec 28 16:20:17 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 3982d0730..47fe3d60d 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -1025,7 +1025,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
if (messages)
*messages = NULL;
- if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
+ if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
return ret;
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
--
2.34.1
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