[PATCH v2] darwin: Fix non-Metal build

Dean Greer gcenx83 at gmail.com
Fri Dec 31 21:55:07 CST 2021


Applying that patch does indeed get winemac.drv functional.

While it now works I get the following issue

[image: Screen Shot 2021-12-31 at 4.35.51 PM.png]
As can be seen the UI is off and interaction with the rendered items is off.

On Fri, Dec 31, 2021 at 12:44 AM Brendan Shanks <bshanks at codeweavers.com>
wrote:

>
> > On Dec 28, 2021, at 8:22 AM, Dean Greer <gcenx83 at gmail.com> wrote:
> >
> > Tested this on an actual 10.9 install (10.8 is harder to get setup) and
> still the same issue nothing gets displayed other than the bar as shown in
> one of the prior emails.
>
> I built and ran Wine on 10.13, and I get the same result. The regression
> commit is "winemac.drv: Remove now unused -[WineContentView drawRect:].”,
> 3f845b34deada0dd58e3674119af47ce85851c24.
>
> The problem seems to be that WineContentView updateLayer isn’t being
> called for some reason. What’s weird is, if I add back an empty
> implementation of drawRect: like this, it does work.
>
> diff --git a/dlls/winemac.drv/cocoa_window.m
> b/dlls/winemac.drv/cocoa_window.m
> index d0672b7fb06..1ee582e6b59 100644
> --- a/dlls/winemac.drv/cocoa_window.m
> +++ b/dlls/winemac.drv/cocoa_window.m
> @@ -477,6 +477,10 @@ - (BOOL) isFlipped
>          return YES;
>      }
>
> +    - (void) drawRect:(NSRect)rect
> +    {
> +    }
> +
>      - (BOOL) wantsUpdateLayer
>      {
>          return YES /*!_everHadGLContext*/;
>
>
> Dean, does this change make a difference for you on 10.9?
>
> And Chip, any idea why this would make a difference or if this is the
> right thing to do? drawRect: isn’t even being called, it’s existence alone
> seems to make things work.
>
> (Note that this is on a 2010 MacBook which is about as old a machine as
> 10.13 supported. In particular, it has a GeForce 320M which doesn’t support
> Metal, but I don’t think this should make a difference. I’ll test out a
> 10.13 machine with Metal to be sure.)
>
> Brendan
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