[PATCH v2 3/3] wined3d: Added missing states to debug_d3dstate().
Jan Sikorski
jsikorski at codeweavers.com
Wed Feb 3 07:12:49 CST 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/utils.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index e7e04e81557..daf079f50dc 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -5197,6 +5197,12 @@ const char *debug_d3dstate(DWORD state)
return "STATE_BLEND";
if (STATE_IS_BLEND_FACTOR(state))
return "STATE_BLEND_FACTOR";
+ if (STATE_IS_SAMPLE_MASK(state))
+ return "STATE_SAMPLE_MASK";
+ if (STATE_IS_DEPTH_STENCIL(state))
+ return "STATE_DEPTH_STENCIL";
+ if (STATE_IS_STENCIL_REF(state))
+ return "STATE_STENCIL_REF";
return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
}
--
2.30.0
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