[PATCH v2 3/3] wined3d: Added missing states to debug_d3dstate().

Jan Sikorski jsikorski at codeweavers.com
Wed Feb 3 07:12:49 CST 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/utils.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index e7e04e81557..daf079f50dc 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -5197,6 +5197,12 @@ const char *debug_d3dstate(DWORD state)
         return "STATE_BLEND";
     if (STATE_IS_BLEND_FACTOR(state))
         return "STATE_BLEND_FACTOR";
+    if (STATE_IS_SAMPLE_MASK(state))
+        return "STATE_SAMPLE_MASK";
+    if (STATE_IS_DEPTH_STENCIL(state))
+        return "STATE_DEPTH_STENCIL";
+    if (STATE_IS_STENCIL_REF(state))
+        return "STATE_STENCIL_REF";
 
     return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state);
 }
-- 
2.30.0




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