[PATCH vkd3d] vkd3d-shader: Get rid of spurious '\n' in HLSL compiler messages.

Zebediah Figura (she/her) zfigura at codeweavers.com
Tue Feb 9 10:42:46 CST 2021


On 2/9/21 10:38 AM, Matteo Bruni wrote:
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> Feel free to shoot down this patch if it's in the way.

It is kind of in the way, yeah, though obviously not too difficult to
rebase onto.

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