[PATCH 1/2] wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format().
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 11 20:33:29 CST 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/directx.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 600ad02a427..6296b833709 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1777,6 +1777,19 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
+ case WINED3D_RTYPE_BUFFER:
+ if (wined3d_format_is_typeless(format))
+ {
+ TRACE("Requested WINED3D_RTYPE_BUFFER, but format %s is typeless.\n", debug_d3dformat(check_format_id));
+ return WINED3DERR_NOTAVAILABLE;
+ }
+
+ allowed_usage = WINED3DUSAGE_DYNAMIC;
+ allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE
+ | WINED3D_BIND_UNORDERED_ACCESS;
+ gl_type = gl_type_end = WINED3D_GL_RES_TYPE_BUFFER;
+ break;
+
default:
FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
return WINED3DERR_NOTAVAILABLE;
--
2.20.1
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