[PATCH 2/2] d3d11: Report D3D11_FORMAT_SUPPORT_BUFFER in CheckFormatSupport().

Marvin testbot at winehq.org
Thu Feb 11 21:23:48 CST 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=85487

Your paranoid android.


=== w1064 (32 bit report) ===

d3d11:
d3d11.c:5811: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5812: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5813: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5816: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5817: Test failed: Got unexpected CPrimitives count: 0.

=== debiant2 (32 bit Japanese:Japan report) ===

d3d11:
d3d11.c:18309: Test failed: Got {0.00000000e+000, 0.00000000e+000, 0.00000000e+000, 0.00000000e+000}, expected {1.00000000e+000, 2.00000000e+000, 3.00000000e+000, 4.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {0.00000000e+000, 1.04857523e+009, 1.05696435e+009, 1.06535322e+009}, expected {0.00000000e+000, 2.49988556e-001, 4.99992371e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {-1.08213043e+009, 0.00000000e+000, 1.06535322e+009, 0.00000000e+000}, expected {-1.00000000e+000, 0.00000000e+000, 1.00000000e+000, 0.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {1.06535322e+009, 1.06535322e+009, 1.06535322e+009, 1.06535322e+009}, expected {1.00000000e+000, 1.00000000e+000, 1.00000000e+000, 1.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {0.00000000e+000, 1.04860890e+009, 1.05699750e+009, 1.06535322e+009}, expected {0.00000000e+000, 2.50980407e-001, 5.01960814e-001, 1.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {-1.08213043e+009, 0.00000000e+000, 1.06535322e+009, 1.05703066e+009}, expected {-1.00000000e+000, 0.00000000e+000, 1.00000000e+000, 5.03937006e-001} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {1.06535322e+009, 1.06535322e+009, 1.06535322e+009, 1.06535322e+009}, expected {1.00000000e+000, 1.00000000e+000, 1.00000000e+000, 1.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {0.00000000e+000, 1.06535322e+009, 0.00000000e+000, 0.00000000e+000}, expected {0.00000000e+000, 1.00000000e+000, 0.00000000e+000, 0.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {0.00000000e+000, 0.00000000e+000, 0.00000000e+000, 1.06535322e+009}, expected {0.00000000e+000, 0.00000000e+000, 0.00000000e+000, 1.00000000e+000} at (0, 0), sub-resource 0.
d3d11.c:18309: Test failed: Got {1.06535322e+009, 0.00000000e+000, 1.05697280e+009, 1.05976083e+009}, expected {1.00000000e+000, 0.00000000e+000, 5.00488758e-001, 6.66666687e-001} at (0, 0), sub-resource 0.

=== debiant2 (build log) ===

0338:err:d3d:wined3d_debug_callback 0xadcff0: "0:70(19): error: `vs_in1' undeclared".
0338:err:d3d:wined3d_debug_callback 0xadcff0: "0:70(19): error: type mismatch".
0338:fixme:d3d_shader:print_glsl_info_log     0:70(19): error: `vs_in1' undeclared
0338:fixme:d3d_shader:print_glsl_info_log     0:70(19): error: type mismatch



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