[PATCH vkd3d 4/5] vkd3d-shader: Avoid using debugging utilities in hlsl_debug_modifiers().
Henri Verbeet
hverbeet at gmail.com
Tue Feb 16 06:02:32 CST 2021
On Mon, 15 Feb 2021 at 20:22, Matteo Bruni <mbruni at codeweavers.com> wrote:
> There's the alternative of using and passing around a
> vkd3d_string_buffer instead. This also works though.
>
Yes, in the longer term I'd probably feel safer about using
vkd3d_string_buffer in more places than always getting buffer sizes
right in places like these. Note that for temporary strings we could
do something along the lines of wined3d's string_buffer_get().
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