[PATCH vkd3d 4/5] vkd3d-shader: Add some colour to d3d-asm write masks.
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 18 04:24:03 CST 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 8450a599..06f62549 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -307,6 +307,7 @@ struct vkd3d_d3d_asm_colours
const char *literal;
const char *opcode;
const char *reg;
+ const char *write_mask;
};
struct vkd3d_d3d_asm_compiler
@@ -1090,7 +1091,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
{
static const char write_mask_chars[] = "xyzw";
- shader_addline(buffer, ".");
+ shader_addline(buffer, ".%s", compiler->colours.write_mask);
if (write_mask & VKD3DSP_WRITEMASK_0)
shader_addline(buffer, "%c", write_mask_chars[0]);
if (write_mask & VKD3DSP_WRITEMASK_1)
@@ -1099,6 +1100,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "%c", write_mask_chars[2]);
if (write_mask & VKD3DSP_WRITEMASK_3)
shader_addline(buffer, "%c", write_mask_chars[3]);
+ shader_addline(buffer, "%s", compiler->colours.reset);
}
}
@@ -1686,6 +1688,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
.literal = "",
.opcode = "",
.reg = "",
+ .write_mask = "",
};
static const struct vkd3d_d3d_asm_colours colours =
{
@@ -1693,6 +1696,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data,
.literal = "\x1b[95m",
.opcode = "\x1b[96;1m",
.reg = "\x1b[96m",
+ .write_mask = "\x1b[93m",
};
formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
--
2.11.0
More information about the wine-devel
mailing list