[PATCH 1/4] wined3d: Rename state parameters to explicit names.
Rémi Bernon
rbernon at codeweavers.com
Thu Feb 18 06:31:35 CST 2021
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
Some refactoring in preparation for the d3d11 state swap implementation
using dynamically created wined3d_state objects.
dlls/wined3d/device.c | 66 +++++++++++++++++++++----------------------
1 file changed, 33 insertions(+), 33 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1fd5f4b012e..ad20d882cf5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1447,11 +1447,11 @@ static void wined3d_device_set_transform(struct wined3d_device *device,
}
static void wined3d_device_get_transform(const struct wined3d_device *device,
- enum wined3d_transform_state state, struct wined3d_matrix *matrix)
+ enum wined3d_transform_state transform_state, struct wined3d_matrix *matrix)
{
- TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
+ TRACE("device %p, transform_state %s, matrix %p.\n", device, debug_d3dtstype(transform_state), matrix);
- *matrix = device->state.transforms[state];
+ *matrix = device->state.transforms[transform_state];
}
/* Note lights are real special cases. Although the device caps state only
@@ -1775,21 +1775,21 @@ struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct w
}
void CDECL wined3d_device_set_depth_stencil_state(struct wined3d_device *device,
- struct wined3d_depth_stencil_state *state, unsigned int stencil_ref)
+ struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref)
{
struct wined3d_depth_stencil_state *prev;
- TRACE("device %p, state %p, stencil_ref %u.\n", device, state, stencil_ref);
+ TRACE("device %p, depth_stencil_state %p, stencil_ref %u.\n", device, depth_stencil_state, stencil_ref);
prev = device->state.depth_stencil_state;
- if (prev == state && device->state.stencil_ref == stencil_ref)
+ if (prev == depth_stencil_state && device->state.stencil_ref == stencil_ref)
return;
- if (state)
- wined3d_depth_stencil_state_incref(state);
- device->state.depth_stencil_state = state;
+ if (depth_stencil_state)
+ wined3d_depth_stencil_state_incref(depth_stencil_state);
+ device->state.depth_stencil_state = depth_stencil_state;
device->state.stencil_ref = stencil_ref;
- wined3d_cs_emit_set_depth_stencil_state(device->cs, state, stencil_ref);
+ wined3d_cs_emit_set_depth_stencil_state(device->cs, depth_stencil_state, stencil_ref);
if (prev)
wined3d_depth_stencil_state_decref(prev);
}
@@ -1829,52 +1829,52 @@ struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(stru
}
void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
- enum wined3d_render_state state, DWORD value)
+ enum wined3d_render_state render_state, DWORD value)
{
- TRACE("device %p, state %s (%#x), value %#x.\n", device, debug_d3drenderstate(state), state, value);
+ TRACE("device %p, render_state %s (%#x), value %#x.\n", device, debug_d3drenderstate(render_state), render_state, value);
- if (state > WINEHIGHEST_RENDER_STATE)
+ if (render_state > WINEHIGHEST_RENDER_STATE)
{
- WARN("Unhandled render state %#x.\n", state);
+ WARN("Unhandled render state %#x.\n", render_state);
return;
}
- if (value == device->state.render_states[state])
+ if (value == device->state.render_states[render_state])
TRACE("Application is setting the old value over, nothing to do.\n");
else
{
- device->state.render_states[state] = value;
- wined3d_cs_emit_set_render_state(device->cs, state, value);
+ device->state.render_states[render_state] = value;
+ wined3d_cs_emit_set_render_state(device->cs, render_state, value);
}
- if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
+ if (render_state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
{
TRACE("RESZ multisampled depth buffer resolve triggered.\n");
resolve_depth_buffer(device);
}
}
-DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state)
+DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state render_state)
{
- TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
+ TRACE("device %p, render_state %s (%#x).\n", device, debug_d3drenderstate(render_state), render_state);
- return device->state.render_states[state];
+ return device->state.render_states[render_state];
}
static void wined3d_device_set_sampler_state(struct wined3d_device *device,
- UINT sampler_idx, enum wined3d_sampler_state state, DWORD value)
+ UINT sampler_idx, enum wined3d_sampler_state sampler_state, DWORD value)
{
- TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
- device, sampler_idx, debug_d3dsamplerstate(state), value);
+ TRACE("device %p, sampler_idx %u, sampler_state %s, value %#x.\n",
+ device, sampler_idx, debug_d3dsamplerstate(sampler_state), value);
- if (value == device->state.sampler_states[sampler_idx][state])
+ if (value == device->state.sampler_states[sampler_idx][sampler_state])
{
TRACE("Application is setting the old value over, nothing to do.\n");
return;
}
- device->state.sampler_states[sampler_idx][state] = value;
- wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value);
+ device->state.sampler_states[sampler_idx][sampler_state] = value;
+ wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, sampler_state, value);
}
void CDECL wined3d_device_set_scissor_rects(struct wined3d_device *device, unsigned int rect_count,
@@ -3529,12 +3529,12 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
}
static void wined3d_device_set_texture_stage_state(struct wined3d_device *device,
- UINT stage, enum wined3d_texture_stage_state state, DWORD value)
+ UINT stage, enum wined3d_texture_stage_state texture_state, DWORD value)
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
- TRACE("device %p, stage %u, state %s, value %#x.\n",
- device, stage, debug_d3dtexturestate(state), value);
+ TRACE("device %p, stage %u, texture_state %s, value %#x.\n",
+ device, stage, debug_d3dtexturestate(texture_state), value);
if (stage >= d3d_info->limits.ffp_blend_stages)
{
@@ -3543,15 +3543,15 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
return;
}
- if (value == device->state.texture_states[stage][state])
+ if (value == device->state.texture_states[stage][texture_state])
{
TRACE("Application is setting the old value over, nothing to do.\n");
return;
}
- device->state.texture_states[stage][state] = value;
+ device->state.texture_states[stage][texture_state] = value;
- wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
+ wined3d_cs_emit_set_texture_state(device->cs, stage, texture_state, value);
}
static void wined3d_device_set_texture(struct wined3d_device *device,
--
2.30.0
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