[PATCH 1/4] wined3d: Rename state parameters to explicit names.

Henri Verbeet hverbeet at gmail.com
Thu Feb 18 08:06:31 CST 2021


On Thu, 18 Feb 2021 at 13:31, Rémi Bernon <rbernon at codeweavers.com> wrote:
>  static void wined3d_device_get_transform(const struct wined3d_device *device,
> -        enum wined3d_transform_state state, struct wined3d_matrix *matrix)
> +        enum wined3d_transform_state transform_state, struct wined3d_matrix *matrix)
>  {
> -    TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
> +    TRACE("device %p, transform_state %s, matrix %p.\n", device, debug_d3dtstype(transform_state), matrix);
>
> -    *matrix = device->state.transforms[state];
> +    *matrix = device->state.transforms[transform_state];
>  }
>
That seems a bit gratuitous. In most of the cases you're changing
here, there are very few actual uses of "device->state". E.g., in the
code above, you may just as well simply do

-    *matrix = device->state.transforms[state];
+    *matrix = device->state->transforms[state];

in patch 3/4, and skip the changes in patches 1/2 and 2/2.



More information about the wine-devel mailing list