[PATCH v2 2/6] wined3d: Create device wined3d_state dynamically.

Rémi Bernon rbernon at codeweavers.com
Thu Feb 18 12:42:14 CST 2021


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/wined3d/cs.c              |  10 +-
 dlls/wined3d/device.c          | 187 +++++++++++++++++----------------
 dlls/wined3d/texture.c         |   2 +-
 dlls/wined3d/wined3d_private.h |   2 +-
 4 files changed, 105 insertions(+), 96 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 0385b8f4693..4ee3d97b7fc 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -677,7 +677,7 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
 {
-    const struct wined3d_state *state = &cs->device->state;
+    const struct wined3d_state *state = cs->device->state;
     const struct wined3d_viewport *vp = &state->viewports[0];
     struct wined3d_rendertarget_view *view;
     struct wined3d_cs_clear *op;
@@ -886,7 +886,7 @@ static void acquire_compute_pipeline_resources(const struct wined3d_state *state
 void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
         unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z)
 {
-    const struct wined3d_state *state = &cs->device->state;
+    const struct wined3d_state *state = cs->device->state;
     struct wined3d_cs_dispatch *op;
 
     op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
@@ -904,7 +904,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs,
         struct wined3d_buffer *buffer, unsigned int offset)
 {
-    const struct wined3d_state *state = &cs->device->state;
+    const struct wined3d_state *state = cs->device->state;
     struct wined3d_cs_dispatch *op;
 
     op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
@@ -1045,7 +1045,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, enum wined3d_primitive_type pri
         unsigned int index_count, unsigned int start_instance, unsigned int instance_count, bool indexed)
 {
     const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
-    const struct wined3d_state *state = &cs->device->state;
+    const struct wined3d_state *state = cs->device->state;
     struct wined3d_cs_draw *op;
 
     op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
@@ -1069,7 +1069,7 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, enum wined3d_primitive
         unsigned int patch_vertex_count, struct wined3d_buffer *buffer, unsigned int offset, bool indexed)
 {
     const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
-    const struct wined3d_state *state = &cs->device->state;
+    const struct wined3d_state *state = cs->device->state;
     struct wined3d_cs_draw *op;
 
     op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 44941539940..5aec094c854 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -251,6 +251,8 @@ void wined3d_device_cleanup(struct wined3d_device *device)
     wine_rb_destroy(&device->depth_stencil_states, device_leftover_depth_stencil_state, NULL);
     wine_rb_destroy(&device->so_descs, device_free_so_desc, NULL);
 
+    heap_free(device->state);
+    device->state = NULL;
     wined3d_decref(device->wined3d);
     device->wined3d = NULL;
 }
@@ -1083,7 +1085,7 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str
 {
     static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f};
     const struct wined3d_swapchain_desc *swapchain_desc;
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     DWORD clear_flags = 0;
     unsigned int i;
     HRESULT hr;
@@ -1188,7 +1190,7 @@ static void device_free_depth_stencil_state(struct wine_rb_entry *entry, void *c
 
 void wined3d_device_uninit_3d(struct wined3d_device *device)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_resource *resource, *cursor;
     struct wined3d_rendertarget_view *view;
     struct wined3d_texture *texture;
@@ -1300,7 +1302,7 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
 void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
         struct wined3d_buffer *buffer, UINT offset)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_stream_output *stream;
     struct wined3d_buffer *prev_buffer;
 
@@ -1327,7 +1329,7 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
 struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
         UINT idx, UINT *offset)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, idx %u, offset %p.\n", device, idx, offset);
 
@@ -1345,7 +1347,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_de
 HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx,
         struct wined3d_buffer *buffer, UINT offset, UINT stride)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_stream_state *stream;
     struct wined3d_buffer *prev_buffer;
 
@@ -1389,7 +1391,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
 HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     const struct wined3d_stream_state *stream;
 
     TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
@@ -1412,7 +1414,7 @@ HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *devi
 
 static void wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_stream_state *stream;
     UINT old_flags, old_freq;
 
@@ -1431,7 +1433,7 @@ static void wined3d_device_set_stream_source_freq(struct wined3d_device *device,
 static void wined3d_device_set_transform(struct wined3d_device *device,
         enum wined3d_transform_state d3dts, const struct wined3d_matrix *matrix)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, state %s, matrix %p.\n",
             device, debug_d3dtstype(d3dts), matrix);
@@ -1461,7 +1463,7 @@ static void wined3d_device_get_transform(const struct wined3d_device *device,
 {
     TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
 
-    *matrix = device->state.transforms[state];
+    *matrix = device->state->transforms[state];
 }
 
 /* Note lights are real special cases. Although the device caps state only
@@ -1474,7 +1476,7 @@ static void wined3d_device_get_transform(const struct wined3d_device *device,
 static void wined3d_device_set_light(struct wined3d_device *device,
         UINT light_idx, const struct wined3d_light *light)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_light_info *object = NULL;
     float rho;
 
@@ -1574,7 +1576,7 @@ static void wined3d_device_set_light(struct wined3d_device *device,
 
 static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_light_info *light_info;
 
     TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
@@ -1599,7 +1601,7 @@ static void wined3d_device_set_light_enable(struct wined3d_device *device, UINT
 static HRESULT wined3d_device_set_clip_plane(struct wined3d_device *device,
         UINT plane_idx, const struct wined3d_vec4 *plane)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
 
@@ -1646,7 +1648,7 @@ HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device
 
 static void wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, material %p.\n", device, material);
 
@@ -1657,7 +1659,7 @@ static void wined3d_device_set_material(struct wined3d_device *device, const str
 void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
         struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     enum wined3d_format_id prev_format;
     struct wined3d_buffer *prev_buffer;
     unsigned int prev_offset;
@@ -1685,7 +1687,7 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
 struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
         enum wined3d_format_id *format, unsigned int *offset)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p, format %p, offset %p.\n", device, format, offset);
 
@@ -1697,7 +1699,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined
 
 void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, base_index %d.\n", device, base_index);
 
@@ -1707,7 +1709,7 @@ void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, I
 void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
         const struct wined3d_viewport *viewports)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, viewport_count %u, viewports %p.\n", device, viewport_count, viewports);
@@ -1730,7 +1732,7 @@ void CDECL wined3d_device_set_viewports(struct wined3d_device *device, unsigned
 void CDECL wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
         struct wined3d_viewport *viewports)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     unsigned int count;
 
     TRACE("device %p, viewport_count %p, viewports %p.\n", device, viewport_count, viewports);
@@ -1744,7 +1746,7 @@ void CDECL wined3d_device_get_viewports(const struct wined3d_device *device, uns
 
 static void resolve_depth_buffer(struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     struct wined3d_rendertarget_view *src_view;
     struct wined3d_resource *dst_resource;
     struct wined3d_texture *dst_texture;
@@ -1764,7 +1766,7 @@ static void resolve_depth_buffer(struct wined3d_device *device)
 void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
         struct wined3d_blend_state *blend_state, const struct wined3d_color *blend_factor, unsigned int sample_mask)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_blend_state *prev;
 
     TRACE("device %p, blend_state %p, blend_factor %s, sample_mask %#x.\n",
@@ -1788,7 +1790,7 @@ void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
 struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device,
         struct wined3d_color *blend_factor, unsigned int *sample_mask)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p, blend_factor %p, sample_mask %p.\n", device, blend_factor, sample_mask);
 
@@ -1804,14 +1806,14 @@ void CDECL wined3d_device_set_depth_stencil_state(struct wined3d_device *device,
 
     TRACE("device %p, state %p, stencil_ref %u.\n", device, state, stencil_ref);
 
-    prev = device->state.depth_stencil_state;
-    if (prev == state && device->state.stencil_ref == stencil_ref)
+    prev = device->state->depth_stencil_state;
+    if (prev == state && device->state->stencil_ref == stencil_ref)
         return;
 
     if (state)
         wined3d_depth_stencil_state_incref(state);
-    device->state.depth_stencil_state = state;
-    device->state.stencil_ref = stencil_ref;
+    device->state->depth_stencil_state = state;
+    device->state->stencil_ref = stencil_ref;
     wined3d_cs_emit_set_depth_stencil_state(device->cs, state, stencil_ref);
     if (prev)
         wined3d_depth_stencil_state_decref(prev);
@@ -1819,7 +1821,7 @@ void CDECL wined3d_device_set_depth_stencil_state(struct wined3d_device *device,
 
 struct wined3d_depth_stencil_state * CDECL wined3d_device_get_depth_stencil_state(const struct wined3d_device *device, unsigned int *stencil_ref)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p, stencil_ref %p.\n", device, stencil_ref);
 
@@ -1830,7 +1832,7 @@ struct wined3d_depth_stencil_state * CDECL wined3d_device_get_depth_stencil_stat
 void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
         struct wined3d_rasterizer_state *rasterizer_state)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_rasterizer_state *prev;
 
     TRACE("device %p, rasterizer_state %p.\n", device, rasterizer_state);
@@ -1849,7 +1851,7 @@ void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
 
 struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(struct wined3d_device *device)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -1867,11 +1869,11 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
         return;
     }
 
-    if (value == device->state.render_states[state])
+    if (value == device->state->render_states[state])
         TRACE("Application is setting the old value over, nothing to do.\n");
     else
     {
-        device->state.render_states[state] = value;
+        device->state->render_states[state] = value;
         wined3d_cs_emit_set_render_state(device->cs, state, value);
     }
 
@@ -1886,7 +1888,7 @@ DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device,
 {
     TRACE("device %p, state %s (%#x).\n", device, debug_d3drenderstate(state), state);
 
-    return device->state.render_states[state];
+    return device->state->render_states[state];
 }
 
 static void wined3d_device_set_sampler_state(struct wined3d_device *device,
@@ -1895,20 +1897,20 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
     TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
             device, sampler_idx, debug_d3dsamplerstate(state), value);
 
-    if (value == device->state.sampler_states[sampler_idx][state])
+    if (value == device->state->sampler_states[sampler_idx][state])
     {
         TRACE("Application is setting the old value over, nothing to do.\n");
         return;
     }
 
-    device->state.sampler_states[sampler_idx][state] = value;
+    device->state->sampler_states[sampler_idx][state] = value;
     wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value);
 }
 
 void CDECL wined3d_device_set_scissor_rects(struct wined3d_device *device, unsigned int rect_count,
         const RECT *rects)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, rect_count %u, rects %p.\n", device, rect_count, rects);
@@ -1936,7 +1938,7 @@ void CDECL wined3d_device_set_scissor_rects(struct wined3d_device *device, unsig
 
 void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count, RECT *rects)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     unsigned int count;
 
     TRACE("device %p, rect_count %p, rects %p.\n", device, rect_count, rects);
@@ -1951,7 +1953,7 @@ void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device,
 void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
         struct wined3d_vertex_declaration *declaration)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_vertex_declaration *prev = state->vertex_declaration;
 
     TRACE("device %p, declaration %p.\n", device, declaration);
@@ -1969,7 +1971,7 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
 
 struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -1978,7 +1980,7 @@ struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(
 
 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev = state->shader[WINED3D_SHADER_TYPE_VERTEX];
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -1996,7 +1998,7 @@ void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struc
 
 struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2006,7 +2008,7 @@ struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wine
 void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
         enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_buffer *prev;
 
     TRACE("device %p, type %#x, idx %u, buffer %p.\n", device, type, idx, buffer);
@@ -2032,7 +2034,7 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
 struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wined3d_device *device,
         enum wined3d_shader_type shader_type, unsigned int idx)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p, shader_type %#x, idx %u.\n", device, shader_type, idx);
 
@@ -2048,7 +2050,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wi
 static void wined3d_device_set_shader_resource_view(struct wined3d_device *device,
         enum wined3d_shader_type type, UINT idx, struct wined3d_shader_resource_view *view)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     const struct wined3d_rendertarget_view *dsv;
     struct wined3d_shader_resource_view *prev;
 
@@ -2096,7 +2098,7 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
 static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view(
         const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     if (idx >= MAX_SHADER_RESOURCE_VIEWS)
     {
@@ -2118,7 +2120,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(
 static void wined3d_device_set_sampler(struct wined3d_device *device,
         enum wined3d_shader_type type, UINT idx, struct wined3d_sampler *sampler)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_sampler *prev;
 
     if (idx >= MAX_SAMPLER_OBJECTS)
@@ -2149,7 +2151,7 @@ void CDECL wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx
 static struct wined3d_sampler *wined3d_device_get_sampler(const struct wined3d_device *device,
         enum wined3d_shader_type shader_type, unsigned int idx)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     if (idx >= MAX_SAMPLER_OBJECTS)
     {
@@ -2170,7 +2172,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
 static void wined3d_device_set_vs_consts_b(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const BOOL *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2189,7 +2191,7 @@ static void wined3d_device_set_vs_consts_b(struct wined3d_device *device,
 static void wined3d_device_set_vs_consts_i(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2208,7 +2210,7 @@ static void wined3d_device_set_vs_consts_i(struct wined3d_device *device,
 static void wined3d_device_set_vs_consts_f(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2226,7 +2228,7 @@ static void wined3d_device_set_vs_consts_f(struct wined3d_device *device,
 
 void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev = state->shader[WINED3D_SHADER_TYPE_PIXEL];
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2244,7 +2246,7 @@ void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct
 
 struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2284,7 +2286,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3
 static void wined3d_device_set_ps_consts_b(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const BOOL *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2303,7 +2305,7 @@ static void wined3d_device_set_ps_consts_b(struct wined3d_device *device,
 static void wined3d_device_set_ps_consts_i(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2322,7 +2324,7 @@ static void wined3d_device_set_ps_consts_i(struct wined3d_device *device,
 static void wined3d_device_set_ps_consts_f(struct wined3d_device *device,
         unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     unsigned int i;
 
     TRACE("device %p, start_idx %u, count %u, constants %p.\n",
@@ -2340,7 +2342,7 @@ static void wined3d_device_set_ps_consts_f(struct wined3d_device *device,
 
 void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev;
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2358,7 +2360,7 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct
 
 struct wined3d_shader * CDECL wined3d_device_get_hull_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2398,7 +2400,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_hs_sampler(const struct wined3
 
 void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev;
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2416,7 +2418,7 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc
 
 struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2456,7 +2458,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3
 
 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2473,7 +2475,7 @@ void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, str
 
 struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2512,7 +2514,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3
 
 void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_shader *prev;
 
     TRACE("device %p, shader %p.\n", device, shader);
@@ -2530,7 +2532,7 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
 
 struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -2572,7 +2574,7 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
         enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
         unsigned int initial_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_unordered_access_view *prev;
 
     if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
@@ -2596,7 +2598,7 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
 static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
         const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
     {
@@ -3205,7 +3207,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
     enum wined3d_material_color_source diffuse_source, specular_source, ambient_source, emissive_source;
     const struct wined3d_color *material_specular_state_colour;
     struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     const struct wined3d_format *output_colour_format;
     static const struct wined3d_color black;
     struct wined3d_map_desc map_desc;
@@ -3523,7 +3525,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_stream_info stream_info;
     struct wined3d_resource *resource;
     struct wined3d_box box = {0};
@@ -3612,13 +3614,13 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
         return;
     }
 
-    if (value == device->state.texture_states[stage][state])
+    if (value == device->state->texture_states[stage][state])
     {
         TRACE("Application is setting the old value over, nothing to do.\n");
         return;
     }
 
-    device->state.texture_states[stage][state] = value;
+    device->state->texture_states[stage][state] = value;
 
     wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
 }
@@ -3626,7 +3628,7 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
 static void wined3d_device_set_texture(struct wined3d_device *device,
         UINT stage, struct wined3d_texture *texture)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_texture *prev;
 
     TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
@@ -4117,7 +4119,7 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
 HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
         const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
             device, rect_count, rects, flags, debug_color(color), depth, stencil);
@@ -4156,7 +4158,7 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou
 void CDECL wined3d_device_set_predication(struct wined3d_device *device,
         struct wined3d_query *predicate, BOOL value)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_query *prev;
 
     TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
@@ -4176,7 +4178,7 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
 
 struct wined3d_query * CDECL wined3d_device_get_predication(struct wined3d_device *device, BOOL *value)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, value %p.\n", device, value);
 
@@ -4205,7 +4207,7 @@ void CDECL wined3d_device_dispatch_compute_indirect(struct wined3d_device *devic
 void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
         enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
             device, debug_d3dprimitivetype(primitive_type), patch_vertex_count);
@@ -4217,7 +4219,7 @@ void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
 void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
         enum wined3d_primitive_type *primitive_type, unsigned int *patch_vertex_count)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
             device, primitive_type, patch_vertex_count);
@@ -4231,7 +4233,7 @@ void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device
 
 HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
 
@@ -4244,7 +4246,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
 void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
         UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
             device, start_vertex, vertex_count, start_instance, instance_count);
@@ -4256,7 +4258,7 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
 void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
         struct wined3d_buffer *buffer, unsigned int offset)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
 
@@ -4266,7 +4268,7 @@ void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_devic
 
 HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
 
@@ -4289,7 +4291,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
 void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
         UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
             device, start_idx, index_count, start_instance, instance_count);
@@ -4301,7 +4303,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
 void CDECL wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
         struct wined3d_buffer *buffer, unsigned int offset)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset);
 
@@ -4466,7 +4468,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
 
 HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     struct wined3d_texture *texture;
     DWORD i;
 
@@ -5047,7 +5049,7 @@ void CDECL wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
 struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
         unsigned int view_idx)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
     unsigned int max_rt_count;
 
     TRACE("device %p, view_idx %u.\n", device, view_idx);
@@ -5064,7 +5066,7 @@ struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(co
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_get_depth_stencil_view(const struct wined3d_device *device)
 {
-    const struct wined3d_state *state = &device->state;
+    const struct wined3d_state *state = device->state;
 
     TRACE("device %p.\n", device);
 
@@ -5074,7 +5076,7 @@ struct wined3d_rendertarget_view * CDECL wined3d_device_get_depth_stencil_view(c
 static void wined3d_unbind_srv_for_rtv(struct wined3d_device *device,
         const struct wined3d_rendertarget_view *view, BOOL dsv)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
 
     if (view && wined3d_is_rtv_srv_bound(view))
     {
@@ -5096,7 +5098,7 @@ static void wined3d_unbind_srv_for_rtv(struct wined3d_device *device,
 HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device,
         unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_rendertarget_view *prev;
     unsigned int max_rt_count;
 
@@ -5121,7 +5123,7 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
      * primary stateblock. */
     if (!view_idx && set_viewport)
     {
-        struct wined3d_state *state = &device->state;
+        struct wined3d_state *state = device->state;
 
         state->viewports[0].x = 0;
         state->viewports[0].y = 0;
@@ -5164,7 +5166,7 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
 HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
         struct wined3d_rendertarget_view *view)
 {
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_rendertarget_view *prev;
 
     TRACE("device %p, view %p.\n", device, view);
@@ -5439,7 +5441,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
     struct wined3d_swapchain_state *swapchain_state;
     struct wined3d_swapchain_desc *current_desc;
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_resource *resource, *cursor;
     struct wined3d_rendertarget_view *view;
     struct wined3d_swapchain *swapchain;
@@ -5794,7 +5796,7 @@ static void device_resource_remove(struct wined3d_device *device, struct wined3d
 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
 {
     enum wined3d_resource_type type = resource->type;
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state = device->state;
     struct wined3d_rendertarget_view *rtv;
     unsigned int i;
 
@@ -5952,7 +5954,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
     struct wined3d_adapter *adapter = wined3d->adapters[adapter_idx];
     const struct wined3d_fragment_pipe_ops *fragment_pipeline;
     const struct wined3d_vertex_pipe_ops *vertex_pipeline;
-    struct wined3d_state *state = &device->state;
+    struct wined3d_state *state;
     unsigned int i;
     HRESULT hr;
 
@@ -6003,8 +6005,14 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
         return hr;
     }
 
+    if (!(state = heap_alloc_zero(sizeof(*state))))
+    {
+        hr = E_OUTOFMEMORY;
+        goto err;
+    }
     state_init(state, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
 
+    device->state = state;
     device->max_frame_latency = 3;
 
     if (!(device->cs = wined3d_cs_create(device)))
@@ -6018,6 +6026,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
     return WINED3D_OK;
 
 err:
+    if (state) heap_free(state);
     for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
     {
         heap_free(device->multistate_funcs[i]);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 40b25c6f229..42316b4d85f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1602,7 +1602,7 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
     if (texture->lod != lod)
     {
         struct wined3d_device *device = resource->device;
-        struct wined3d_state *state = &device->state;
+        struct wined3d_state *state = device->state;
 
         wined3d_resource_wait_idle(resource);
         texture->lod = lod;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2a75ab5d43d..56d3ef8fea2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3776,7 +3776,7 @@ struct wined3d_device
 
     enum wined3d_feature_level feature_level;
 
-    struct wined3d_state state;
+    struct wined3d_state *state;
 
     /* Internal use fields  */
     struct wined3d_device_creation_parameters create_parms;
-- 
2.30.0




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