[PATCH vkd3d 6/6] vkd3d-shader: Implement hlsl_note().

Matteo Bruni mbruni at codeweavers.com
Thu Feb 18 17:47:48 CST 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
The patch is fine. While testing this I realized that we currently use
preprocessed source locations, which aren't necessarily correct for
the original source. Clearly it isn't a big deal or even worth fixing
necessarily, but I wonder how that is usually handled by other
compilers. Do their preprocessors keep location info for each
preprocessed token?



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