[PATCH 2/2] wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created.
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 19 14:31:12 CST 2021
While far from ideal, we can still use swapchain_blit_gdi() to get
back-buffers to the screen.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index a027a7cffb1a..72e17a6f8335 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1710,12 +1710,9 @@ HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, str
}
if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
- {
- wined3d_swapchain_cleanup(&swapchain_vk->s);
- return hr;
- }
+ WARN("Failed to create a Vulkan swapchain, hr %#x.\n", hr);
- return hr;
+ return WINED3D_OK;
}
HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
--
2.20.1
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