[PATCH] d2d1: Use D3D11 interfaces instead of D3D10.
Henri Verbeet
hverbeet at gmail.com
Thu Feb 25 05:11:52 CST 2021
On Wed, 24 Feb 2021 at 13:14, Rémi Bernon <rbernon at codeweavers.com> wrote:
>
> And ID3DDeviceContextState instead of ID3D10StateBlock.
>
> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
> Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
> ---
> dlls/d2d1/bitmap.c | 83 +++++----
> dlls/d2d1/brush.c | 92 +++++-----
> dlls/d2d1/d2d1_private.h | 36 ++--
> dlls/d2d1/dc_render_target.c | 2 +-
> dlls/d2d1/device.c | 347 +++++++++++++++++------------------
> dlls/d2d1/tests/d2d1.c | 5 +-
> 6 files changed, 283 insertions(+), 282 deletions(-)
>
Any chance this could be split a little for
reviewability/bisectability? (E.g. converting the bitmap interfaces
first, then the brush interfaces, etc.)
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