[PATCH] d3d9/tests: Add more tests for shader validator.

Henri Verbeet hverbeet at gmail.com
Mon Jan 11 12:18:51 CST 2021


On Mon, 11 Jan 2021 at 19:02, Paul Gofman <pgofman at codeweavers.com> wrote:
> As soon as there is just one game known so far which happens to depend
> on this validation, and we are unlikely to see more of such, I thought
> of implementing only the minimum checks required in place (based on how
> that is done in d3dx9 for, e. g., D3DX9GetShaderSemantics()). I've
> attached some draft patches to the bug here:
> https://bugs.winehq.org/attachment.cgi?id=69101. Do you think that is a
> possible way to go? Or are there any plans for d3d compiler to use d3d9
> shader validator, the same way as native maybe does?
>
The long-term plan is for pretty much all of the d3dx9 and d3dcompiler
shader handling code to be implemented in vkd3d-shader. For new code
it probably makes the most sense to implement it there in the first
place, instead of moving it over later.



More information about the wine-devel mailing list