[PATCH 2/5] wined3d: Get rid of the "UseGLSL" setting.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 19 07:34:54 CST 2021
This was deprecated in Wine 5.0, use the "shader_backend" setting instead.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 7118d4b4b71..5ad390d9f56 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -294,10 +294,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
}
}
- else if (!get_config_key(hkey, appkey, "UseGLSL", buffer, size) && !strcmp(buffer, "disabled"))
- {
- wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
- }
if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB
|| wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE)
{
--
2.20.1
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