[PATCH 6/6] d2d1: Support D3D11 interop using ID3DDeviceContextState.

Henri Verbeet hverbeet at gmail.com
Tue Jan 19 12:05:28 CST 2021


On Tue, 19 Jan 2021 at 18:44, Rémi Bernon <rbernon at codeweavers.com> wrote:
> Well, I imagined D2D1 should still have to work over D3D10-only devices?
> Although I'm not sure if there's such a thing it didn't seem obvious to
> me that every D3D10 device is also a D3D11 device.
>

They certainly are on Wine. There are some early Vista versions where
that's not the case, but I wouldn't necessarily expect a d2d1.dll from
Windows 10 or 7 to work well on such a configuration either.



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